{"author_link":"\/users\/gamebuilder","author_name":"gamebuilder","author_uid":"gamebuilder","comments":[],"epoch":1619187040,"event":"LD48","format":"md","ldjam_node_id":243658,"likes":2,"metadata":{"p_key":"153013","p_author":"gamebuilder","p_authorkey":"1075625","p_urlkey":"371407","p_title":"I'm in","p_cat":"LDJam ","p_event":"LD48","p_time":"1619187040","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1075625","us_name":"gamebuilder","us_username":"gamebuilder","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":11,"author":75625,"body":"I'm well stocked on junk food and coffee. As usual I'll be working with my teammates @bcav and @genie. \n\nI plan to use bare-bones JavaScript, as in the old days. Depending on the theme, I may use a practice game I made recently, [SHH](http:\/\/www.pub22.net\/game\/shh2\/), as a reference. The code is a bit of a mess, but feel free to use it if you think it will help. I'd turn it into a real code-base but I need to save my energy. Good luck everyone!\n\n[![dream-face.gif](\/\/\/raw\/967\/21\/z\/3b29e.gif)](http:\/\/www.pub22.net\/game\/shh2\/)\n\n[Click here for hints if you get stuck.](http:\/\/www.pub22.net\/game\/shh2\/shh2-hints.html)\n\nThe previous version of this game, for those interested, is here: [Sorrow, Hope, Hunger 1.1](http:\/\/www.pub22.net\/game\/shh\/)\n\n**Credits:**\n\nIris: [1918 Sears, Roebuck and Company catalog](https:\/\/archive.org\/details\/catalog1918sear\/page\/286\/mode\/2up) \n\nSound effects: [Leshy SFMaker](https:\/\/www.leshylabs.com\/apps\/sfMaker\/) and [ChipTone](https:\/\/sfbgames.itch.io\/chiptone)\n\n**Music:**\n\n[Bio Unit:](https:\/\/freemusicarchive.org\/search?quicksearch=bio%20unit&pageSize=100) ([CC4](https:\/\/creativecommons.org\/licenses\/by-nc\/4.0\/))\n\n\"Radio Signal\"\n\n\"Close\"\n\n[Daniel Birch:](https:\/\/freemusicarchive.org\/search?adv=1&quicksearch=Daniel%20Birch&pageSize=200_) ([CC4](https:\/\/creativecommons.org\/licenses\/by-nc\/4.0\/))\n\n\"The Gates Are Locked\"\n\n\"One Hundred Thousand Surfaces 2\"\n\t\n[Humanfobia:](https:\/\/freemusicarchive.org\/music\/Humanfobia) ([CC4](https:\/\/creativecommons.org\/licenses\/by-nc-nd\/4.0\/))\n\n\"Echelon Data Information via God Like Productions\"\n\n\"Labyrinth of Sleepless Enigma\"\n\n\n","comments":0,"created":"2021-04-23T13:41:14Z","files":[],"files-timestamp":0,"id":243658,"love":2,"love-timestamp":"2021-04-23T16:21:44Z","meta":[],"modified":"2021-04-23T16:21:44Z","name":"I'm in","node-timestamp":"2021-04-23T14:10:40Z","parent":236074,"parents":[1,5,9,233335,236074],"path":"\/events\/ludum-dare\/48\/nanna\/im-in","published":"2021-04-23T14:10:40Z","scope":"public","slug":"im-in","subsubtype":"","subtype":"","type":"post","version":727440},"node_metadata":{"n_key":"243658","n_urlkey":"371407","n_parent":"236074","n_path":"\/events\/ludum-dare\/48\/nanna\/im-in","n_slug":"im-in","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"75625","n_created":"1619185274","n_modified":"1619194904","n_version":"727440","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/nanna\/im-in","text":"I'm well stocked on junk food and coffee. As usual I'll be working with my teammates @bcav and @genie. \n\nI plan to use bare-bones JavaScript, as in the old days. Depending on the theme, I may use a practice game I made recently, [SHH](http:\/\/www.pub22.net\/game\/shh2\/), as a reference. The code is a bit of a mess, but feel free to use it if you think it will help. I'd turn it into a real code-base but I need to save my energy. Good luck everyone!\n\n[![dream-face.gif](\/\/\/raw\/967\/21\/z\/3b29e.gif)](http:\/\/www.pub22.net\/game\/shh2\/)\n\n[Click here for hints if you get stuck.](http:\/\/www.pub22.net\/game\/shh2\/shh2-hints.html)\n\nThe previous version of this game, for those interested, is here: [Sorrow, Hope, Hunger 1.1](http:\/\/www.pub22.net\/game\/shh\/)\n\n**Credits:**\n\nIris: [1918 Sears, Roebuck and Company catalog](https:\/\/archive.org\/details\/catalog1918sear\/page\/286\/mode\/2up) \n\nSound effects: [Leshy SFMaker](https:\/\/www.leshylabs.com\/apps\/sfMaker\/) and [ChipTone](https:\/\/sfbgames.itch.io\/chiptone)\n\n**Music:**\n\n[Bio Unit:](https:\/\/freemusicarchive.org\/search?quicksearch=bio%20unit&pageSize=100) ([CC4](https:\/\/creativecommons.org\/licenses\/by-nc\/4.0\/))\n\n\"Radio Signal\"\n\n\"Close\"\n\n[Daniel Birch:](https:\/\/freemusicarchive.org\/search?adv=1&quicksearch=Daniel%20Birch&pageSize=200_) ([CC4](https:\/\/creativecommons.org\/licenses\/by-nc\/4.0\/))\n\n\"The Gates Are Locked\"\n\n\"One Hundred Thousand Surfaces 2\"\n\t\n[Humanfobia:](https:\/\/freemusicarchive.org\/music\/Humanfobia) ([CC4](https:\/\/creativecommons.org\/licenses\/by-nc-nd\/4.0\/))\n\n\"Echelon Data Information via God Like Productions\"\n\n\"Labyrinth of Sleepless Enigma\"\n\n\n","title":"I'm in","wayback_source":[]}