{"author_name":"AViTT","cat":"LD #33","comments":[],"epoch":1440242700,"likes":0,"metadata":{"p_key":"15302","p_author":"AViTT","p_authorkey":"55005","p_urlkey":"50573","p_title":"Settled on the game concept","p_cat":"LD #33","p_event":"LD33","p_time":"1440242700","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"55005","us_name":"AViTT","us_username":"AViTT","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>Ok I&#8217;ve gone though about 4 or 5 ideas and settled on the one I think is the most fun and simplest to create. The Exterminator!<\/p>\n <p>Don&#8217;t want to give away too much but basically you have to squish loads of buggs. There will be a lot of work to make this concept in time, in terms of creating all the enemies because I want to have a good variety to make it interesting.<\/p>\n <p>I will use unity3D and the game will be an almost top down view of the game area but will use 3D assets and physics for the graphics and gameplay.<\/p>\n <p>Feel free to visit my Livesteam <a href=\"http:\/\/www.twitch.tv\/avittech\">Here!!!<\/a><\/p>\n <p>Thanks<br \/>\n AViTT<\/p>","time":"August 22nd, 2015 6:25 am","title":"Settled on the game concept"}