Game Number Five

We accidentally started making a game two and a half years ago. Realizing our skills were a shadow of what we'd need, we participated in a ludum dare together and have been taking part in every one since. We still have a lot to learn, but we won't give up.

This time around, we want to try to make something with progression, as we've discovered we have a lot of difficulty in explaining gameplay mechanics to players. All of us dislike tutorials in games to some degree, but our image of what a tutorial should be is very clearly at odds with what has been required for the features we've put in our games. It's our greatest hurdle, and the plan is to overcome that with a progression system, and maybe learn what it means to make an engaging and fun tutorial along the way.

We're aiming for the top 20% in all categories. Here's hoping we don't make an ugly baby.