{"author_link":"\/users\/pkenney","author_name":"pkenney","author_uid":"pkenney","comments":[],"epoch":1619202563,"event":"LD48","format":"md","ldjam_node_id":244329,"likes":13,"metadata":{"p_key":"153080","p_author":"pkenney","p_authorkey":"1002840","p_urlkey":"371619","p_title":"I Love Compo","p_cat":"LDJam ","p_event":"LD48","p_time":"1619202563","p_likes":"13","p_comments":"0","p_status":"WAYBACK","us_key":"1002840","us_name":"pkenney","us_username":"pkenney","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":1,"author":2840,"body":"I'm in again for the compo.\n\nAccording to the stats I'm past my prime and on the decline, but who cares? I still have fun!\n\n![pkldstats.png](\/\/\/raw\/81b\/z\/3b397.png)\n\nI'll use my usual engine, Unity, with some basic starter code that makes it a bit more convenient to play sounds and do scene transitions, or pull items at random from a list, and other things that seem to repeat in many jams.\n\nI'll probably do pixel art with aseprite this time, though I consider inkscape vector art and blender in my arsenal.\n\nThe new tool I might use this time is FL Studio, I've practiced with it a little, and if I'm feeling in control I might attempt music as a stretch goal. Never done it before but recently I've been wanting to try.\n\nFor sound effects, I'll either synthesize some in one of the synths from FL studio, or else record foley and process in audacity.\n\nGood luck to everyone, and have fun!\n","comments":4,"comments-timestamp":"2021-04-23T22:02:22Z","created":"2021-04-23T18:19:15Z","files":[],"files-timestamp":0,"id":244329,"love":13,"love-timestamp":"2021-04-24T01:00:02Z","meta":[],"modified":"2021-04-24T01:00:02Z","name":"I Love Compo","node-timestamp":"2021-04-23T18:29:23Z","parent":244328,"parents":[1,5,9,233335,244328],"path":"\/events\/ludum-dare\/48\/hyperjack\/i-love-compo","published":"2021-04-23T18:29:23Z","scope":"public","slug":"i-love-compo","subsubtype":"","subtype":"","type":"post","version":728433},"node_metadata":{"n_key":"244329","n_urlkey":"371619","n_parent":"244328","n_path":"\/events\/ludum-dare\/48\/hyperjack\/i-love-compo","n_slug":"i-love-compo","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"2840","n_created":"1619201955","n_modified":"1619226002","n_version":"728433","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/hyperjack\/i-love-compo","text":"I'm in again for the compo.\n\nAccording to the stats I'm past my prime and on the decline, but who cares? I still have fun!\n\n![pkldstats.png](\/\/\/raw\/81b\/z\/3b397.png)\n\nI'll use my usual engine, Unity, with some basic starter code that makes it a bit more convenient to play sounds and do scene transitions, or pull items at random from a list, and other things that seem to repeat in many jams.\n\nI'll probably do pixel art with aseprite this time, though I consider inkscape vector art and blender in my arsenal.\n\nThe new tool I might use this time is FL Studio, I've practiced with it a little, and if I'm feeling in control I might attempt music as a stretch goal. Never done it before but recently I've been wanting to try.\n\nFor sound effects, I'll either synthesize some in one of the synths from FL studio, or else record foley and process in audacity.\n\nGood luck to everyone, and have fun!\n","title":"I Love Compo","wayback_source":[]}