{"author_link":"\/users\/yulian-kuncheff","author_name":"Yulian Kuncheff","author_uid":"yulian-kuncheff","comments":[],"epoch":1619203910,"event":"LD48","format":"md","ldjam_node_id":244408,"likes":5,"metadata":{"p_key":"153089","p_author":"Yulian Kuncheff","p_authorkey":"1243000","p_urlkey":"371643","p_title":"First Ludum Dare","p_cat":"LDJam ","p_event":"LD48","p_time":"1619203910","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1243000","us_name":"Yulian Kuncheff","us_username":"yulian-kuncheff","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":1,"author":243000,"body":"This is my first Ludum Dare, first attempt at finishing a game, first game even. Ive dabbled with Unity, Godot, Haxe, and many others in the past, but I usually never get past a few hours of dev and fiddling.\n\nGoing to attempt something small but finished for the first time. \n\nI am just getting indecisive about which tools to use. I have Unity Pro through work, I have Godot, LOVE, Haxe, Raylib (raylib-go specifically) and all the many others setup. And I don't know which to use. For me the visual method of using Unity or Godot has never fully gelled, I always get stuck fiddling with UI nonsense, addons, assets and settings than making a game. And as a programmer, choosing a language\/framework is a never ending battle of choices and comfort. \n\nHopefully I find something comfortable, so I can focus on making of the game and not playing bingo with tooling.","comments":0,"created":"2021-04-23T18:47:49Z","files":[],"files-timestamp":0,"id":244408,"love":5,"love-timestamp":"2021-04-23T20:22:23Z","meta":[],"modified":"2021-04-23T20:22:23Z","name":"First Ludum Dare","node-timestamp":"2021-04-23T18:53:15Z","parent":243003,"parents":[1,5,9,233335,243003],"path":"\/events\/ludum-dare\/48\/$243003\/first-ludum-dare","published":"2021-04-23T18:51:50Z","scope":"public","slug":"first-ludum-dare","subsubtype":"","subtype":"","type":"post","version":728543},"node_metadata":{"n_key":"244408","n_urlkey":"371643","n_parent":"243003","n_path":"\/events\/ludum-dare\/48\/$243003\/first-ludum-dare","n_slug":"first-ludum-dare","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"243000","n_created":"1619203669","n_modified":"1619209343","n_version":"728543","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/$243003\/first-ludum-dare","text":"This is my first Ludum Dare, first attempt at finishing a game, first game even. Ive dabbled with Unity, Godot, Haxe, and many others in the past, but I usually never get past a few hours of dev and fiddling.\n\nGoing to attempt something small but finished for the first time. \n\nI am just getting indecisive about which tools to use. I have Unity Pro through work, I have Godot, LOVE, Haxe, Raylib (raylib-go specifically) and all the many others setup. And I don't know which to use. For me the visual method of using Unity or Godot has never fully gelled, I always get stuck fiddling with UI nonsense, addons, assets and settings than making a game. And as a programmer, choosing a language\/framework is a never ending battle of choices and comfort. \n\nHopefully I find something comfortable, so I can focus on making of the game and not playing bingo with tooling.","title":"First Ludum Dare","wayback_source":[]}