{"author_link":"\/users\/ddesigndude","author_name":"DDesignDude","author_uid":"ddesigndude","comments":[],"epoch":1619207657,"event":"LD48","format":"md","ldjam_node_id":244568,"likes":14,"metadata":{"p_key":"153105","p_author":"DDesignDude","p_authorkey":"1235051","p_urlkey":"371692","p_title":"Nintendo DS Homebrew for Compo","p_cat":"LDJam ","p_event":"LD48","p_time":"1619207657","p_likes":"14","p_comments":"0","p_status":"WAYBACK","us_key":"1235051","us_name":"DDesignDude","us_username":"ddesigndude","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":2,"author":235051,"body":"![20210423_145227.jpg](\/\/\/raw\/b26\/93\/z\/3b3c8.jpg)\n\nAs this is my first Ludum Dare event, I want to keep myself from making a game that's overly complicated or ambitious.\n\nAnd oddly enough, one way of preventing myself from doing that is by making a game for a certain beloved handheld of mine, the Nintendo DS!\n\nThanks to DS Game Maker (basically Game Maker but for the DS) I'm able to compile a .NDS game file that can be played on PC through a Nds emulator or on an actual DS with a DS flash cart.\n\nSince the DS has only one resolution to worry about (same for both screens) and has limited ram I'll be encouraged to keep my game simple and not overly resource intensive. Also its contraints help guide me to make certain design decisions like sprite sizes and more.\n\nIt may be a little late now for others to make Nintendo DS games for this Ludum Dare, but if you're interested in homebrew DS game development check out the DS Game Maker fansite below:\n\nhttps:\/\/dsgamemaker.jada.io\/vmrelease.html","comments":1,"comments-timestamp":"2021-04-23T21:42:29Z","created":"2021-04-23T19:30:40Z","files":[],"files-timestamp":0,"id":244568,"love":14,"love-timestamp":"2021-10-13T21:04:30Z","meta":[],"modified":"2021-10-13T21:04:30Z","name":"Nintendo DS Homebrew for Compo","node-timestamp":"2021-04-23T20:19:37Z","parent":235053,"parents":[1,5,9,233335,235053],"path":"\/events\/ludum-dare\/48\/fishing-the-deep\/nintendo-ds-homebrew-for-compo","published":"2021-04-23T19:54:17Z","scope":"public","slug":"nintendo-ds-homebrew-for-compo","subsubtype":"","subtype":"","type":"post","version":728962},"node_metadata":{"n_key":"244568","n_urlkey":"371692","n_parent":"235053","n_path":"\/events\/ludum-dare\/48\/fishing-the-deep\/nintendo-ds-homebrew-for-compo","n_slug":"nintendo-ds-homebrew-for-compo","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"235051","n_created":"1619206240","n_modified":"1634159070","n_version":"728962","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/fishing-the-deep\/nintendo-ds-homebrew-for-compo","text":"![20210423_145227.jpg](\/\/\/raw\/b26\/93\/z\/3b3c8.jpg)\n\nAs this is my first Ludum Dare event, I want to keep myself from making a game that's overly complicated or ambitious.\n\nAnd oddly enough, one way of preventing myself from doing that is by making a game for a certain beloved handheld of mine, the Nintendo DS!\n\nThanks to DS Game Maker (basically Game Maker but for the DS) I'm able to compile a .NDS game file that can be played on PC through a Nds emulator or on an actual DS with a DS flash cart.\n\nSince the DS has only one resolution to worry about (same for both screens) and has limited ram I'll be encouraged to keep my game simple and not overly resource intensive. Also its contraints help guide me to make certain design decisions like sprite sizes and more.\n\nIt may be a little late now for others to make Nintendo DS games for this Ludum Dare, but if you're interested in homebrew DS game development check out the DS Game Maker fansite below:\n\nhttps:\/\/dsgamemaker.jada.io\/vmrelease.html","title":"Nintendo DS Homebrew for Compo","wayback_source":[]}