{"author_link":"\/users\/piopio-juegos","author_name":"Piopio Juegos","author_uid":"piopio-juegos","comments":[],"epoch":1648840205,"event":"LD48","format":"md","ldjam_node_id":244575,"likes":4,"metadata":{"p_key":"153106","p_author":"Piopio Juegos","p_authorkey":"1146758","p_urlkey":"371696","p_title":"Here we go again... maybe... yes?","p_cat":"LDJam ","p_event":"LD48","p_time":"1648840205","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1146758","us_name":"Piopio Juegos","us_username":"piopio-juegos","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":1,"author":146758,"body":"I was not sure, but since there's a [new casual Ludum Dare](https:\/\/ldjam.com\/events\/ludum-dare\/50\/$276398\/extra-the-new-casual-ludum-dare-format) it means I'll have time to finish something, so why not.\n\nI don't know which tools I'll use to create the game this year.  Besides [Ren'Py](https:\/\/www.renpy.org\/), [Allegro](http:\/\/allegro-pas.sourceforge.net\/) and [my very own game engine](https:\/\/sourceforge.net\/projects\/mingro\/) I've been experimenting with [GameMaker](https:\/\/www.yoyogames.com\/en\/gamemaker) and Unity lately.  I've also discovered [QB64](https:\/\/qb64.org\/) so I have plenty of options.  I'll try to decide this night before the jam starts.","comments":0,"created":"2021-04-23T19:33:02Z","files":[],"files-timestamp":0,"id":244575,"love":4,"love-timestamp":"2022-04-01T20:13:51Z","meta":[],"modified":"2022-04-01T20:13:51Z","name":"Here we go again... maybe... yes?","node-timestamp":"2022-04-01T19:10:05Z","parent":241931,"parents":[1,5,9,233335,241931],"path":"\/events\/ludum-dare\/48\/deedee-spy\/here-we-go-again-maybe-yes","published":"2022-04-01T19:10:05Z","scope":"public","slug":"here-we-go-again-maybe-yes","subsubtype":"","subtype":"","type":"post","version":865033},"node_metadata":{"n_key":"244575","n_urlkey":"371696","n_parent":"241931","n_path":"\/events\/ludum-dare\/48\/deedee-spy\/here-we-go-again-maybe-yes","n_slug":"here-we-go-again-maybe-yes","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"146758","n_created":"1619206382","n_modified":"1648844031","n_version":"865033","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/deedee-spy\/here-we-go-again-maybe-yes","text":"I was not sure, but since there's a [new casual Ludum Dare](https:\/\/ldjam.com\/events\/ludum-dare\/50\/$276398\/extra-the-new-casual-ludum-dare-format) it means I'll have time to finish something, so why not.\n\nI don't know which tools I'll use to create the game this year.  Besides [Ren'Py](https:\/\/www.renpy.org\/), [Allegro](http:\/\/allegro-pas.sourceforge.net\/) and [my very own game engine](https:\/\/sourceforge.net\/projects\/mingro\/) I've been experimenting with [GameMaker](https:\/\/www.yoyogames.com\/en\/gamemaker) and Unity lately.  I've also discovered [QB64](https:\/\/qb64.org\/) so I have plenty of options.  I'll try to decide this night before the jam starts.","title":"Here we go again... maybe... yes?","wayback_source":[]}