{"author_link":"\/users\/jacic","author_name":"jacic","author_uid":"jacic","comments":[],"epoch":1619215662,"event":"LD48","format":"md","ldjam_node_id":245096,"likes":4,"metadata":{"p_key":"153174","p_author":"jacic","p_authorkey":"1002645","p_urlkey":"371872","p_title":"I'm back for the first time in quite some time","p_cat":"LDJam ","p_event":"LD48","p_time":"1619215662","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1002645","us_name":"jacic","us_username":"jacic","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":1,"author":2645,"body":"Yeah, it's been awhile since I've participated in Ludum Dare, but I couldn't miss the big 48!\n\nI've been wanting to play around with some procgen for awhile, so that will probably be my plan for whatever game I make. If that's the route I take, I'll probably be using [this marching squares implementation](https:\/\/github.com\/Jacic\/GodotMarchingSquares) (in the Godot engine) as a starting point. The project is freely available for anyone else who wants to use it. Go wild!\n\nGood luck and have fun, everyone!","comments":2,"comments-timestamp":"2021-04-25T15:20:04Z","created":"2021-04-23T22:02:21Z","files":[],"files-timestamp":0,"id":245096,"love":4,"love-timestamp":"2021-04-23T22:26:55Z","meta":[],"modified":"2021-04-25T15:20:04Z","name":"I'm back for the first time in quite some time","node-timestamp":"2021-04-23T22:07:42Z","parent":234679,"parents":[1,5,9,233335,234679],"path":"\/events\/ludum-dare\/48\/dig-dog\/im-back-for-the-first-time-in-quite-some-time","published":"2021-04-23T22:07:42Z","scope":"public","slug":"im-back-for-the-first-time-in-quite-some-time","subsubtype":"","subtype":"","type":"post","version":729577},"node_metadata":{"n_key":"245096","n_urlkey":"371872","n_parent":"234679","n_path":"\/events\/ludum-dare\/48\/dig-dog\/im-back-for-the-first-time-in-quite-some-time","n_slug":"im-back-for-the-first-time-in-qu","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"2645","n_created":"1619215341","n_modified":"1619364004","n_version":"729577","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/dig-dog\/im-back-for-the-first-time-in-quite-some-time","text":"Yeah, it's been awhile since I've participated in Ludum Dare, but I couldn't miss the big 48!\n\nI've been wanting to play around with some procgen for awhile, so that will probably be my plan for whatever game I make. If that's the route I take, I'll probably be using [this marching squares implementation](https:\/\/github.com\/Jacic\/GodotMarchingSquares) (in the Godot engine) as a starting point. The project is freely available for anyone else who wants to use it. Go wild!\n\nGood luck and have fun, everyone!","title":"I'm back for the first time in quite some time","wayback_source":[]}