Nothing done, but totally in LD33

Did you ever have the feeling that you’ve got like everything you need to make a game, and it’s going to be absolutely great, but you didn’t start to program it yet? That’s the case. Yesterday I’ve decided that I’ll make my game ignoring the theme if needed. Now I think it’s possible to come along nicely.

For this time, I’m going to participate solo, but in Jam, because, you know, using assets from 2005 pretty much counts as a team mate. This will be one “content-driven” development – featuring graphics, audio and characters from my frozen projects from the past 10 years. Have to get it all together at first.

And an irregular diagonal minimalistic cake of course.

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