{"author_link":"\/users\/thepelranthean","author_name":"ThePelranthean","author_uid":"thepelranthean","comments":[],"epoch":1619217730,"event":"LD48","format":"md","ldjam_node_id":245209,"likes":6,"metadata":{"p_key":"153194","p_author":"ThePelranthean","p_authorkey":"1000985","p_urlkey":"371910","p_title":"I'm In","p_cat":"LDJam ","p_event":"LD48","p_time":"1619217730","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1000985","us_name":"ThePelranthean","us_username":"thepelranthean","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":6,"author":985,"body":"I guess it's time to make another game. I hope it goes well for everyone.\n\nThis time, I'm going to try publishing a C++ Unreal project rather than pure blueprints. Hopefully that allows me to hammer out more complex logic a bit faster (less click-and-drag and mouse-to-keyboard-switching). We'll see how that goes.\n\nHere's the software list:\n\n* [Blender](https:\/\/www.blender.org\/) - because 3d\n* [Krita](https:\/\/krita.org\/en) - because 2d\n* [VS Code](https:\/\/code.visualstudio.com\/) - because text editing\n* [JetBrains Rider (Unreal Edition Beta)](https:\/\/www.jetbrains.com\/lp\/rider-unreal\/) - because smart text editing\n\n* [Unreal Engine 4](https:\/\/www.unrealengine.com\/en-US\/) - because engine\n* [LMMS](https:\/\/lmms.io\/) - because sound rendering\n* [Abundant Music](https:\/\/pernyblom.github.io\/abundant-music\/index.html) - because music generation","comments":0,"created":"2021-04-23T22:33:51Z","files":[],"files-timestamp":0,"id":245209,"love":6,"love-timestamp":"2021-04-23T23:19:38Z","meta":[],"modified":"2021-04-23T23:19:38Z","name":"I'm In","node-timestamp":"2021-04-23T22:42:10Z","parent":237807,"parents":[1,5,9,233335,237807],"path":"\/events\/ludum-dare\/48\/dwarves-dragons\/im-in","published":"2021-04-23T22:42:10Z","scope":"public","slug":"im-in","subsubtype":"","subtype":"","type":"post","version":729785},"node_metadata":{"n_key":"245209","n_urlkey":"371910","n_parent":"237807","n_path":"\/events\/ludum-dare\/48\/dwarves-dragons\/im-in","n_slug":"im-in","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"985","n_created":"1619217231","n_modified":"1619219978","n_version":"729785","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/dwarves-dragons\/im-in","text":"I guess it's time to make another game. I hope it goes well for everyone.\n\nThis time, I'm going to try publishing a C++ Unreal project rather than pure blueprints. Hopefully that allows me to hammer out more complex logic a bit faster (less click-and-drag and mouse-to-keyboard-switching). We'll see how that goes.\n\nHere's the software list:\n\n* [Blender](https:\/\/www.blender.org\/) - because 3d\n* [Krita](https:\/\/krita.org\/en) - because 2d\n* [VS Code](https:\/\/code.visualstudio.com\/) - because text editing\n* [JetBrains Rider (Unreal Edition Beta)](https:\/\/www.jetbrains.com\/lp\/rider-unreal\/) - because smart text editing\n\n* [Unreal Engine 4](https:\/\/www.unrealengine.com\/en-US\/) - because engine\n* [LMMS](https:\/\/lmms.io\/) - because sound rendering\n* [Abundant Music](https:\/\/pernyblom.github.io\/abundant-music\/index.html) - because music generation","title":"I'm In","wayback_source":[]}