{"author_link":"\/users\/stipple3d","author_name":"stipple3D","author_uid":"stipple3d","comments":[],"epoch":1619225525,"event":"LD48","format":"md","ldjam_node_id":245776,"likes":4,"metadata":{"p_key":"153272","p_author":"stipple3D","p_authorkey":"1219297","p_urlkey":"372092","p_title":"In for #48","p_cat":"LDJam ","p_event":"LD48","p_time":"1619225525","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1219297","us_name":"stipple3D","us_username":"stipple3d","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":2,"author":219297,"body":"Will probably do the Jam and will be using the following tools:\n\n- HTML\/CSS\/JS (canvas)\n- SFXR (or similar) and other audio for instruments if needed\n- Photoshop\/Illustrator\/Pixel drawing software\n- Github\n- simple gameLoop\/state management (depending on game)\n- possibly a framework if I need something specific (3D, multiplayer, etc)\n\nGood luck everyone!\n","comments":0,"created":"2021-04-24T00:48:02Z","files":[],"files-timestamp":0,"id":245776,"love":4,"love-timestamp":"2021-04-24T00:55:49Z","meta":[],"modified":"2021-04-24T00:55:49Z","name":"In for #48","node-timestamp":"2021-04-24T00:53:08Z","parent":245770,"parents":[1,5,9,233335,245770],"path":"\/events\/ludum-dare\/48\/random-deep\/in-for-48","published":"2021-04-24T00:52:05Z","scope":"public","slug":"in-for-48","subsubtype":"","subtype":"","type":"post","version":730740},"node_metadata":{"n_key":"245776","n_urlkey":"372092","n_parent":"245770","n_path":"\/events\/ludum-dare\/48\/random-deep\/in-for-48","n_slug":"in-for-48","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"219297","n_created":"1619225282","n_modified":"1619225749","n_version":"730740","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/random-deep\/in-for-48","text":"Will probably do the Jam and will be using the following tools:\n\n- HTML\/CSS\/JS (canvas)\n- SFXR (or similar) and other audio for instruments if needed\n- Photoshop\/Illustrator\/Pixel drawing software\n- Github\n- simple gameLoop\/state management (depending on game)\n- possibly a framework if I need something specific (3D, multiplayer, etc)\n\nGood luck everyone!\n","title":"In for #48","wayback_source":[]}