{"author_link":"\/users\/silkypantsdan","author_name":"SilkyPantsDan","author_uid":"silkypantsdan","comments":[],"epoch":1619236272,"event":"LD48","format":"md","ldjam_node_id":246376,"likes":3,"metadata":{"p_key":"153398","p_author":"SilkyPantsDan","p_authorkey":"1010673","p_urlkey":"372343","p_title":"Level inception ","p_cat":"LDJam ","p_event":"LD48","p_time":"1619236272","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1010673","us_name":"SilkyPantsDan","us_username":"silkypantsdan","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":1,"author":10673,"body":"![c1PbJ.gif](\/\/\/raw\/1b9\/2\/z\/3b550.gif)\n\nTo try stay clear from the mining theme, we decided to attempt some sort of \"inception\" based level system. 2 hrs in and I have a very ***very*** quick and dirty prototype going.\n\nWhat I have learnt:\n\n- I'm going to need to write a custom controller to better handle the scale shifts\n- Level design is going to be both very interesting, and challenging\n- We might need to work on a way to keep track of where the player is. \n\nWell, no time like the present!","comments":1,"comments-timestamp":"2021-04-24T03:54:57Z","created":"2021-04-24T03:44:42Z","files":[],"files-timestamp":0,"id":246376,"love":3,"love-timestamp":"2021-04-24T05:40:34Z","meta":[],"modified":"2021-04-24T05:40:34Z","name":"Level inception \ud83e\udd2f","node-timestamp":"2021-04-24T03:51:12Z","parent":240111,"parents":[1,5,9,233335,240111],"path":"\/events\/ludum-dare\/48\/fathomless\/level-inception","published":"2021-04-24T03:51:12Z","scope":"public","slug":"level-inception","subsubtype":"","subtype":"","type":"post","version":731717},"node_metadata":{"n_key":"246376","n_urlkey":"372343","n_parent":"240111","n_path":"\/events\/ludum-dare\/48\/fathomless\/level-inception","n_slug":"level-inception","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"10673","n_created":"1619235882","n_modified":"1619242834","n_version":"731717","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/fathomless\/level-inception","text":"![c1PbJ.gif](\/\/\/raw\/1b9\/2\/z\/3b550.gif)\n\nTo try stay clear from the mining theme, we decided to attempt some sort of \"inception\" based level system. 2 hrs in and I have a very ***very*** quick and dirty prototype going.\n\nWhat I have learnt:\n\n- I'm going to need to write a custom controller to better handle the scale shifts\n- Level design is going to be both very interesting, and challenging\n- We might need to work on a way to keep track of where the player is. \n\nWell, no time like the present!","title":"Level inception ","wayback_source":[]}