{"author_link":"\/users\/rawbits","author_name":"rawbits","author_uid":"rawbits","comments":[],"epoch":1619244809,"event":"LD48","format":"md","ldjam_node_id":246579,"likes":8,"metadata":{"p_key":"153449","p_author":"rawbits","p_authorkey":"1079031","p_urlkey":"372435","p_title":"First progress report","p_cat":"LDJam ","p_event":"LD48","p_time":"1619244809","p_likes":"8","p_comments":"0","p_status":"WAYBACK","us_key":"1079031","us_name":"rawbits","us_username":"rawbits","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":1,"author":79031,"body":"Thanks for dropping by my stream and help!\n\nIn an hour I had an acceptable **game design** - with some vague areas. It will be an action game and probably sports some rogue-like techniques.\n\nAs for the **GBA dev** part, I have created the World's Most Epic Worm and got it shown on the screen. This was the first thing I was afraid of. Now it's crossed out, fortunately. (Along with other toolchain question marks.)\n\n![1-worm_on_screen.png](\/\/\/raw\/7b4\/31\/z\/3b5a4.png)\n\nIn some hours I'll go live again. Next up is some basic background handling, and some sprite moving action. Maybe we got a boss on the screen as well.\n[Follow me on Twitch](https:\/\/www.twitch.tv\/moderator\/rawbits) to get notified!","comments":2,"comments-timestamp":"2021-04-25T03:06:04Z","created":"2021-04-24T06:01:08Z","files":[],"files-timestamp":0,"id":246579,"love":8,"love-timestamp":"2021-04-24T07:43:07Z","meta":[],"modified":"2021-04-25T03:06:04Z","name":"First progress report","node-timestamp":"2021-04-24T06:13:29Z","parent":243428,"parents":[1,5,9,233335,243428],"path":"\/events\/ludum-dare\/48\/wigly-hunt\/first-progress-report","published":"2021-04-24T06:13:29Z","scope":"public","slug":"first-progress-report","subsubtype":"","subtype":"","type":"post","version":732136},"node_metadata":{"n_key":"246579","n_urlkey":"372435","n_parent":"243428","n_path":"\/events\/ludum-dare\/48\/wigly-hunt\/first-progress-report","n_slug":"first-progress-report","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"79031","n_created":"1619244068","n_modified":"1619319964","n_version":"732136","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/wigly-hunt\/first-progress-report","text":"Thanks for dropping by my stream and help!\n\nIn an hour I had an acceptable **game design** - with some vague areas. It will be an action game and probably sports some rogue-like techniques.\n\nAs for the **GBA dev** part, I have created the World's Most Epic Worm and got it shown on the screen. This was the first thing I was afraid of. Now it's crossed out, fortunately. (Along with other toolchain question marks.)\n\n![1-worm_on_screen.png](\/\/\/raw\/7b4\/31\/z\/3b5a4.png)\n\nIn some hours I'll go live again. Next up is some basic background handling, and some sprite moving action. Maybe we got a boss on the screen as well.\n[Follow me on Twitch](https:\/\/www.twitch.tv\/moderator\/rawbits) to get notified!","title":"First progress report","wayback_source":[]}