{"author_link":"\/users\/theseusinabottle","author_name":"TheseusInABottle","author_uid":"theseusinabottle","comments":[],"epoch":1619245414,"event":"LD48","format":"md","ldjam_node_id":246622,"likes":9,"metadata":{"p_key":"153462","p_author":"TheseusInABottle","p_authorkey":"1129237","p_urlkey":"372457","p_title":"Goodnight to Day One","p_cat":"LDJam ","p_event":"LD48","p_time":"1619245414","p_likes":"9","p_comments":"0","p_status":"WAYBACK","us_key":"1129237","us_name":"TheseusInABottle","us_username":"theseusinabottle","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":8,"author":129237,"body":"I am now off to take my eight hours of rest and come back tomorrow with a vengeance. Very excited about my idea. I have made one major decision I knew I wanted something sort of fantasy and deeper and deeper I'm sure reminds people of dwarves. So I decided to do with a smug elf to hopefully break away from the crowd a little bit. As for what I actually got done today it was mostly figuring out grid based movement and wall detection. The plan for tomorrow is to get to a playable stage then to pump out some graphics so that it actually looks like a game and not varying shades of gray blocks.\n\nHere is my smug elf and the other things I need to digitize and model tomorrow. And remember Elves rule dwarves drool.\n![smugelf.jpeg](\/\/\/raw\/5d8\/f1\/z\/3b5ac.jpg)","comments":0,"created":"2021-04-24T06:16:35Z","files":[],"files-timestamp":0,"id":246622,"love":9,"love-timestamp":"2021-04-24T08:08:06Z","meta":[],"modified":"2021-04-24T08:08:06Z","name":"Goodnight to Day One","node-timestamp":"2021-04-24T06:23:34Z","parent":233421,"parents":[1,5,9,233335,233421],"path":"\/events\/ludum-dare\/48\/down-the-dwarvern-hole\/goodnight-to-day-one","published":"2021-04-24T06:23:34Z","scope":"public","slug":"goodnight-to-day-one","subsubtype":"","subtype":"","type":"post","version":732187},"node_metadata":{"n_key":"246622","n_urlkey":"372457","n_parent":"233421","n_path":"\/events\/ludum-dare\/48\/down-the-dwarvern-hole\/goodnight-to-day-one","n_slug":"goodnight-to-day-one","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"129237","n_created":"1619244995","n_modified":"1619251686","n_version":"732187","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/down-the-dwarvern-hole\/goodnight-to-day-one","text":"I am now off to take my eight hours of rest and come back tomorrow with a vengeance. Very excited about my idea. I have made one major decision I knew I wanted something sort of fantasy and deeper and deeper I'm sure reminds people of dwarves. So I decided to do with a smug elf to hopefully break away from the crowd a little bit. As for what I actually got done today it was mostly figuring out grid based movement and wall detection. The plan for tomorrow is to get to a playable stage then to pump out some graphics so that it actually looks like a game and not varying shades of gray blocks.\n\nHere is my smug elf and the other things I need to digitize and model tomorrow. And remember Elves rule dwarves drool.\n![smugelf.jpeg](\/\/\/raw\/5d8\/f1\/z\/3b5ac.jpg)","title":"Goodnight to Day One","wayback_source":[]}