{"author_link":"\/users\/ogelgames","author_name":"OgelGames","author_uid":"ogelgames","comments":[],"epoch":1619276316,"event":"LD48","format":"md","ldjam_node_id":246760,"likes":12,"metadata":{"p_key":"153495","p_author":"OgelGames","p_authorkey":"1140823","p_urlkey":"372525","p_title":"End of day 1 - some good progress","p_cat":"LDJam ","p_event":"LD48","p_time":"1619276316","p_likes":"12","p_comments":"0","p_status":"WAYBACK","us_key":"1140823","us_name":"OgelGames","us_username":"ogelgames","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":6,"author":140823,"body":"What I got done:\n- The idea (the most important part)\n- Destructible terrain\n- Procedural generation of that terrain (with ores)\n- Basic player controller (just copied from my game [Chronoclone](https:\/\/ogelgames.itch.io\/chronoclone))\n\nWhat I still need to do:\n- Lighting effects (to limit what can be seen)\n- All the rest of the game mechanics\n- Better player controller and player texture (not a cube, probably...)\n- Sound effects and probably music\n- Digging animations\/effects (I'm thinking something like Astroneer's digging tool)\n- Menu\/UI stuff, game loop stuff, etc...\n\n![ld48-2.gif](\/\/\/raw\/716\/22\/z\/3b74d.gif)","comments":0,"created":"2021-04-24T07:32:57Z","files":[],"files-timestamp":0,"id":246760,"love":12,"love-timestamp":"2021-04-24T16:25:06Z","meta":[],"modified":"2021-04-24T16:25:06Z","name":"End of day 1 - some good progress","node-timestamp":"2021-04-24T15:04:04Z","parent":240592,"parents":[1,5,9,233335,240592],"path":"\/events\/ludum-dare\/48\/diggillion\/end-of-day-1-some-good-progress","published":"2021-04-24T14:58:36Z","scope":"public","slug":"end-of-day-1-some-good-progress","subsubtype":"","subtype":"","type":"post","version":734090},"node_metadata":{"n_key":"246760","n_urlkey":"372525","n_parent":"240592","n_path":"\/events\/ludum-dare\/48\/diggillion\/end-of-day-1-some-good-progress","n_slug":"end-of-day-1-some-good-progress","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"140823","n_created":"1619249577","n_modified":"1619281506","n_version":"734090","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/diggillion\/end-of-day-1-some-good-progress","text":"What I got done:\n- The idea (the most important part)\n- Destructible terrain\n- Procedural generation of that terrain (with ores)\n- Basic player controller (just copied from my game [Chronoclone](https:\/\/ogelgames.itch.io\/chronoclone))\n\nWhat I still need to do:\n- Lighting effects (to limit what can be seen)\n- All the rest of the game mechanics\n- Better player controller and player texture (not a cube, probably...)\n- Sound effects and probably music\n- Digging animations\/effects (I'm thinking something like Astroneer's digging tool)\n- Menu\/UI stuff, game loop stuff, etc...\n\n![ld48-2.gif](\/\/\/raw\/716\/22\/z\/3b74d.gif)","title":"End of day 1 - some good progress","wayback_source":[]}