Aaaand That's It

I'm basically incapable of typing without making constant typos so I guess it's time to get some sleep. Honestly I have no idea how I've held out this long.

Not even 7 hours into the Compo and I've already got a menu, title screen, and I'm beginning work on the cutscene so things are going pretty good considering I haven't actually been working for the whole almost-7 hours. One last development pic before I sign off:

Here I am implementing a "fun" little cutscene. Turns out adjusting the movement speed of the star Sprites according to how big they are makes a pretty good 3D effect. I'm saving the actual 3D for later since pseudo-3D is better for a tiny cutscene than actual 3D graphics.

Cutscene Stuff.png

(Somehow I just now realized that I never actually announced my game's idea to anyone. Maybe I'll do that once my brain is recharged....)

Goals I'm trying to fulfill:

  • Better graphics than last jam
  • Better gameplay than last jam
  • Good game length, unlike last jam
  • Music and sound effects, unlike last jam
  • 3D graphics, unlike last jam since Construct 3 only introduced 3D less than two weeks ago

Seeing as the Compo will be about a quarter of the way over once I'm done sleeping (only 5 hours of sleep gets energy back while not wasting Compo time), I think my overly ambitious Compo idea might not be overscoped, somehow. If I end up with a few spare minutes I'll be sure to implement some useful things like Close App buttons for the desktop exports and I'll polish a few things.