{"author_link":"\/users\/pnikav","author_name":"pnikav","author_uid":"pnikav","comments":[],"epoch":1619277970,"event":"LD48","format":"md","ldjam_node_id":246914,"likes":48,"metadata":{"p_key":"153543","p_author":"pnikav","p_authorkey":"1244508","p_urlkey":"372600","p_title":"Run, Glim, Run! \u2014 Cave runner","p_cat":"LDJam ","p_event":"LD48","p_time":"1619277970","p_likes":"48","p_comments":"0","p_status":"WAYBACK","us_key":"1244508","us_name":"pnikav","us_username":"pnikav","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":1,"author":244508,"body":"Hi there! This is our first article about game development.\nWe will talk about the concept here.\n\nThe meaning of the game is to help the cave creature (Glim), which was pushed out by the flow of water, to return home\n\nAlong the way, the player can jump, collect fireflies to replenish the supply of light. Or stumble over stalagmites, which will provoke the approach of water.\nThe game ends if the player is covered in water due to tripping over stalagmites, fell into a pit, or plunged into darkness due to a lack of light energy.\n\n**Character concept**\n![Glim.png](\/\/\/raw\/c1b\/b3\/z\/3b75e.png)\n\n**Background color variations**\n![1.jpg](\/\/\/raw\/c1b\/b3\/z\/3b765.jpg)\n\n","comments":0,"created":"2021-04-24T08:52:36Z","files":[],"files-timestamp":0,"id":246914,"love":48,"love-timestamp":"2021-05-03T18:31:31Z","meta":[],"modified":"2021-05-03T18:31:31Z","name":"Run, Glim, Run! \u2014 Cave runner","node-timestamp":"2021-04-26T15:49:39Z","parent":244277,"parents":[1,5,9,233335,244277],"path":"\/events\/ludum-dare\/48\/run-glim-run\/run-glim-rum-a-game-about-returning-home","published":"2021-04-24T15:26:10Z","scope":"public","slug":"run-glim-rum-a-game-about-returning-home","subsubtype":"","subtype":"","type":"post","version":752148},"node_metadata":{"n_key":"246914","n_urlkey":"372600","n_parent":"244277","n_path":"\/events\/ludum-dare\/48\/run-glim-run\/run-glim-rum-a-game-about-returning-home","n_slug":"run-glim-rum-a-game-about-return","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"244508","n_created":"1619254356","n_modified":"1620066691","n_version":"752148","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/run-glim-run\/run-glim-rum-a-game-about-returning-home","text":"Hi there! This is our first article about game development.\nWe will talk about the concept here.\n\nThe meaning of the game is to help the cave creature (Glim), which was pushed out by the flow of water, to return home\n\nAlong the way, the player can jump, collect fireflies to replenish the supply of light. Or stumble over stalagmites, which will provoke the approach of water.\nThe game ends if the player is covered in water due to tripping over stalagmites, fell into a pit, or plunged into darkness due to a lack of light energy.\n\n**Character concept**\n![Glim.png](\/\/\/raw\/c1b\/b3\/z\/3b75e.png)\n\n**Background color variations**\n![1.jpg](\/\/\/raw\/c1b\/b3\/z\/3b765.jpg)\n\n","title":"Run, Glim, Run! \u2014 Cave runner","wayback_source":[]}