{"author_link":"\/users\/battlecat","author_name":"BattleCat","author_uid":"battlecat","comments":[],"epoch":1619258449,"event":"LD48","format":"md","ldjam_node_id":247033,"likes":6,"metadata":{"p_key":"153581","p_author":"BattleCat","p_authorkey":"1186592","p_urlkey":"372654","p_title":"Well under way","p_cat":"LDJam ","p_event":"LD48","p_time":"1619258449","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1186592","us_name":"BattleCat","us_username":"battlecat","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":2,"author":186592,"body":"Leading up to this LD I was hoping the theme would be something I felt I could work with. I really didn't vibe with the one for LD47.\n\nWhen I got up I checked the theme and was pleasantly surprised. Ideas immediately started popping into my mind. Threw some bread in the oven and contemplated the possibilities.\n\nMy first idea was something like level 2 in Battletoads (https:\/\/www.youtube.com\/watch?v=wPd9TzBFc40) where you're stuck to a rope rappelling down a never ending hole fighting off enemies.\n\nMy second idea was to make it a roguelite with gameplay similar to Bomberman. I've always enjoyed games where you collect gems and such. It's also one of the aspects of Minecraft I enjoy the most, so I decided the theme would be perfect for a mining related game. So the idea would essentially be a Bomberman\/Minecraft hybrid.\n\nI decided on idea 2. The first one, I felt, would be too repetitive.\n\nHere is the game screen at the moment. The player can change direction without moving (so it's possible to take an action in a specific direction without having to move first). The dirt (clear tiles) can be removed with 1 button press, and the rocks can be removed with 2 hits, cracing before it's broken completely.\n\nAt the moment 4 enemy types are planned. The red square is the first one which will just move around randomly, but attack if the player comes too close.\n\nI'm working with Construct 3 and obviously the art is temporary.\n\n![2021-04-24 11_50_44-Window.jpg](\/\/\/raw\/0e8\/d2\/z\/3b63d.jpg)","comments":0,"created":"2021-04-24T09:53:06Z","files":[],"files-timestamp":0,"id":247033,"love":6,"love-timestamp":"2021-04-24T14:13:55Z","meta":[],"modified":"2021-04-24T14:13:55Z","name":"Well under way","node-timestamp":"2021-04-24T10:10:21Z","parent":237522,"parents":[1,5,9,233335,237522],"path":"\/events\/ludum-dare\/48\/wilford-deep-underground\/well-under-way","published":"2021-04-24T10:00:49Z","scope":"public","slug":"well-under-way","subsubtype":"","subtype":"","type":"post","version":733022},"node_metadata":{"n_key":"247033","n_urlkey":"372654","n_parent":"237522","n_path":"\/events\/ludum-dare\/48\/wilford-deep-underground\/well-under-way","n_slug":"well-under-way","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"186592","n_created":"1619257986","n_modified":"1619273635","n_version":"733022","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/wilford-deep-underground\/well-under-way","text":"Leading up to this LD I was hoping the theme would be something I felt I could work with. I really didn't vibe with the one for LD47.\n\nWhen I got up I checked the theme and was pleasantly surprised. Ideas immediately started popping into my mind. Threw some bread in the oven and contemplated the possibilities.\n\nMy first idea was something like level 2 in Battletoads (https:\/\/www.youtube.com\/watch?v=wPd9TzBFc40) where you're stuck to a rope rappelling down a never ending hole fighting off enemies.\n\nMy second idea was to make it a roguelite with gameplay similar to Bomberman. I've always enjoyed games where you collect gems and such. It's also one of the aspects of Minecraft I enjoy the most, so I decided the theme would be perfect for a mining related game. So the idea would essentially be a Bomberman\/Minecraft hybrid.\n\nI decided on idea 2. The first one, I felt, would be too repetitive.\n\nHere is the game screen at the moment. The player can change direction without moving (so it's possible to take an action in a specific direction without having to move first). The dirt (clear tiles) can be removed with 1 button press, and the rocks can be removed with 2 hits, cracing before it's broken completely.\n\nAt the moment 4 enemy types are planned. The red square is the first one which will just move around randomly, but attack if the player comes too close.\n\nI'm working with Construct 3 and obviously the art is temporary.\n\n![2021-04-24 11_50_44-Window.jpg](\/\/\/raw\/0e8\/d2\/z\/3b63d.jpg)","title":"Well under way","wayback_source":[]}