Post Mortem LD37
Just submitted my entry to the compo: http://ludumdare.com/compo/ludum-dare-37/?uid=67399
What went right
- Well-known tech stack. And some reference projects.
I had a basic game running quite quickly.
Adding a feature was mostly straight-forward. - Graphics look nice by my standards.
Using vectr.com worked out quite well.
Using photos as templates worked well. - I think the game shows some interesting mechanics.
What went wrong
- Was too much locked into the chess-move idea (you play cats that move like knights and catch mice).
When I realized this idea wasn’t leading to sensible gameplay I was blocked for a couple of hours before coming up and switching to the vacuum-cleaner idea. - The game itself is not super fun… There is no clear goal.
- I previewed the game in a quite high resolution. So, some images and strokes are too small / thin.
- I would have liked to add sounds and animations, but not enough time for that.
Overall I am happy with the result.
Maybe I should break from turn-based in the next LD – I tend to stick to the same patterns.