Pivoting: Hypertube Faller

I started the compo with a concept for an infinite runner designed similarly to the 3D running levels in Sonic. It would be a tube representing a cave, and you would be able to move along the outside edges in a full 360 arc. Thought it was an interesting idea, but when I played it I came across a different mechanic. Hitting the obstacles I'd created my player suddenly bounced off and span. It was hilarious and I loved the way it felt.

So I decided to pivot to an infinite faller where you bounce off obstacles. Haven't fully worked out how to end it but seems like it could be fun!

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