Cutting my losses
After finding out that bevy doesn't have a simple way to add shadows yet(the engine is still early in dev, so I expected something like that anyways), I'm switching to Godot, I guess.
Don't get me wrong, I would REALLY love to implement shadow mapping with bevy right now, but I know that would take me a few hours, because I don't really know the engine.
That kinda makes me sad, but I promised myself to take it easy this LD and not get into a situation, where I have to frantically hack something together in the last few hours and shadows are just a must have for even simple 3d games.
I mean look at this:
The cubes are trying their best, but human depth perception was not built for this :pensive:
Anyways, back to work