{"author_link":"\/users\/cogcomp","author_name":"cogcomp","author_uid":"cogcomp","comments":[],"epoch":1619275616,"event":"LD48","format":"md","ldjam_node_id":247483,"likes":6,"metadata":{"p_key":"153753","p_author":"cogcomp","p_authorkey":"1001978","p_urlkey":"372892","p_title":"Finally a very late obligatory \"I'm in post\"!","p_cat":"LDJam ","p_event":"LD48","p_time":"1619275616","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1001978","us_name":"cogcomp","us_username":"cogcomp","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":12,"author":1978,"body":"One of the rules of making a game in 48 hours is \"never, ever, use an unfamiliar toolset\".\nSo what did I do?\nI've chosen to try building my game with Haxe, heap (for 2d graphics) and echo (for the physics).\n\nAfter some majors setbacks due to me not checking properly what heap.io is actually capable of doing I've finally got something up and running.\n\nIt isn't pretty. But required code pieces are in place and I'm ready to continue with LD48!\n![babystepsld48.jpg](\/\/\/raw\/ab7\/z\/3b742.jpg)","comments":1,"comments-timestamp":"2021-04-24T15:08:15Z","created":"2021-04-24T14:43:30Z","files":[],"files-timestamp":0,"id":247483,"love":6,"love-timestamp":"2021-04-24T15:25:53Z","meta":[],"modified":"2021-04-24T15:25:53Z","name":"Finally a very late obligatory \"I'm in post\"!","node-timestamp":"2021-04-24T14:46:56Z","parent":247473,"parents":[1,5,9,233335,247473],"path":"\/events\/ludum-dare\/48\/depth-orb\/finally-a-very-late-obligatory-im-in-post","published":"2021-04-24T14:46:56Z","scope":"public","slug":"finally-a-very-late-obligatory-im-in-post","subsubtype":"","subtype":"","type":"post","version":734039},"node_metadata":{"n_key":"247483","n_urlkey":"372892","n_parent":"247473","n_path":"\/events\/ludum-dare\/48\/depth-orb\/finally-a-very-late-obligatory-im-in-post","n_slug":"finally-a-very-late-obligatory-i","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"1978","n_created":"1619275410","n_modified":"1619277953","n_version":"734039","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/depth-orb\/finally-a-very-late-obligatory-im-in-post","text":"One of the rules of making a game in 48 hours is \"never, ever, use an unfamiliar toolset\".\nSo what did I do?\nI've chosen to try building my game with Haxe, heap (for 2d graphics) and echo (for the physics).\n\nAfter some majors setbacks due to me not checking properly what heap.io is actually capable of doing I've finally got something up and running.\n\nIt isn't pretty. But required code pieces are in place and I'm ready to continue with LD48!\n![babystepsld48.jpg](\/\/\/raw\/ab7\/z\/3b742.jpg)","title":"Finally a very late obligatory \"I'm in post\"!","wayback_source":[]}