{"author_link":"\/users\/talops","author_name":"Talops","author_uid":"talops","comments":[],"epoch":1619277978,"event":"LD48","format":"md","ldjam_node_id":247530,"likes":23,"metadata":{"p_key":"153767","p_author":"Talops","p_authorkey":"1052177","p_urlkey":"372917","p_title":"(Compo) Hellevator mockup","p_cat":"LDJam ","p_event":"LD48","p_time":"1619277978","p_likes":"23","p_comments":"0","p_status":"WAYBACK","us_key":"1052177","us_name":"Talops","us_username":"talops","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":4,"author":52177,"body":"![Mockup.png](\/\/\/raw\/1db\/c\/z\/3b766.png)\n\nGoing a bit slower than I wanted but hey, here's a mockup!\nIt's going to be a methodical, claustrophobic shoot'em up on a platform sent down an endless chasm filled with hellish creatures. Your exoskeleton is heavy and clunky so every decision counts!\n\nI am going with a top-down methodology since I am pretty confident about how my concept will play and feel.\nI just hope I will have enough time to make music for it.\n\nNow, time to work on player animations and enemies!","comments":0,"created":"2021-04-24T15:15:47Z","files":[],"files-timestamp":0,"id":247530,"love":23,"love-timestamp":"2021-04-24T19:34:23Z","meta":[],"modified":"2021-04-24T19:34:23Z","name":"(Compo) Hellevator mockup","node-timestamp":"2021-04-24T17:32:30Z","parent":234900,"parents":[1,5,9,233335,234900],"path":"\/events\/ludum-dare\/48\/stairway-to-silence\/compo-hellevator-mockup","published":"2021-04-24T15:26:18Z","scope":"public","slug":"compo-hellevator-mockup","subsubtype":"","subtype":"","type":"post","version":734631},"node_metadata":{"n_key":"247530","n_urlkey":"372917","n_parent":"234900","n_path":"\/events\/ludum-dare\/48\/stairway-to-silence\/compo-hellevator-mockup","n_slug":"compo-hellevator-mockup","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"52177","n_created":"1619277347","n_modified":"1619292863","n_version":"734631","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/stairway-to-silence\/compo-hellevator-mockup","text":"![Mockup.png](\/\/\/raw\/1db\/c\/z\/3b766.png)\n\nGoing a bit slower than I wanted but hey, here's a mockup!\nIt's going to be a methodical, claustrophobic shoot'em up on a platform sent down an endless chasm filled with hellish creatures. Your exoskeleton is heavy and clunky so every decision counts!\n\nI am going with a top-down methodology since I am pretty confident about how my concept will play and feel.\nI just hope I will have enough time to make music for it.\n\nNow, time to work on player animations and enemies!","title":"(Compo) Hellevator mockup","wayback_source":[]}