A Game Has to Look Fun to Be Fun! Player Movement for Goldf

player_controller.gif

Making progress on Goldf, the subterranean gold nugget golfing game! I now have a basic player movement and collisions. There's also some visual flair and polish on the character as well as on the surroundings.

Adding visual feedback from player movement is always crucial for getting a good juicy game feel. Tricks like the flight particles or tilting the player model when moving sideways are super cheap to pull off. Adding some secondary movement - in this case the arms - can add a lot of character too. I highly recommend spending a few moments on adding small touches like those since their return on investment can be huge.

Here's a longer clip as video: https://youtu.be/jxVa_3luEok