Getting there!

Still a lot of work to do, but it actually looks like a game now.

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The next step may well be the hardest: coding the enemy AI. I've programmed enemies that can move along pre-determined paths, and act at pre-determined times, but these enemies need to actively seek out the player and fire upon them while avoiding obstacles. I've never done this before. But that's what this jam is for: doing things I've never done before.

Here goes nothing!