{"author_link":"\/users\/eugenio","author_name":"Eugenio","author_uid":"eugenio","comments":[],"epoch":1619284656,"event":"LD48","format":"md","ldjam_node_id":247697,"likes":5,"metadata":{"p_key":"153823","p_author":"Eugenio","p_authorkey":"1222399","p_urlkey":"373002","p_title":"Finished setting up the framework... Time to create!","p_cat":"LDJam ","p_event":"LD48","p_time":"1619284656","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1222399","us_name":"Eugenio","us_username":"eugenio","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":1,"author":222399,"body":"![Screen Shot 2021-04-24 at 1.01.58 PM.png](\/\/\/raw\/fb4\/63\/z\/3b7c9.png)\n\nFor this Compo I decided to write a game from absolute scratch in C. I've just finished setting up the framework, so I'll soon start the real developing of the game. My goal is to be able to compile for MacOS and Linux, but I'll be using platform independent libraries so anyone will be welcome to try and compile for Windows.\n\nC Libraries being used:\n- GLFW: OpenGL Graphics lib\n- FMOD: Audio lib\n- libpng: to handle sprites and textures in .png file format\n- FreeType: to handle fonts (.ttf files, etc.)\n\nSo excited for this Compo! \n\nTime to create!!","comments":0,"created":"2021-04-24T17:06:12Z","files":[],"files-timestamp":0,"id":247697,"love":5,"love-timestamp":"2021-04-24T17:37:22Z","meta":[],"modified":"2021-04-24T17:37:22Z","name":"Finished setting up the framework... Time to create!","node-timestamp":"2021-04-24T17:17:36Z","parent":244618,"parents":[1,5,9,233335,244618],"path":"\/events\/ludum-dare\/48\/the-hole\/finished-setting-up-the-framework-time-to-create","published":"2021-04-24T17:17:36Z","scope":"public","slug":"finished-setting-up-the-framework-time-to-create","subsubtype":"","subtype":"","type":"post","version":734541},"node_metadata":{"n_key":"247697","n_urlkey":"373002","n_parent":"244618","n_path":"\/events\/ludum-dare\/48\/the-hole\/finished-setting-up-the-framework-time-to-create","n_slug":"finished-setting-up-the-framewor","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"222399","n_created":"1619283972","n_modified":"1619285842","n_version":"734541","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/the-hole\/finished-setting-up-the-framework-time-to-create","text":"![Screen Shot 2021-04-24 at 1.01.58 PM.png](\/\/\/raw\/fb4\/63\/z\/3b7c9.png)\n\nFor this Compo I decided to write a game from absolute scratch in C. I've just finished setting up the framework, so I'll soon start the real developing of the game. My goal is to be able to compile for MacOS and Linux, but I'll be using platform independent libraries so anyone will be welcome to try and compile for Windows.\n\nC Libraries being used:\n- GLFW: OpenGL Graphics lib\n- FMOD: Audio lib\n- libpng: to handle sprites and textures in .png file format\n- FreeType: to handle fonts (.ttf files, etc.)\n\nSo excited for this Compo! \n\nTime to create!!","title":"Finished setting up the framework... Time to create!","wayback_source":[]}