{"author_link":"\/users\/neon","author_name":"Neon","author_uid":"neon","comments":[],"epoch":1619285603,"event":"LD48","format":"md","ldjam_node_id":247727,"likes":3,"metadata":{"p_key":"153836","p_author":"Neon","p_authorkey":"1000230","p_urlkey":"373019","p_title":"Bumpy start","p_cat":"LDJam ","p_event":"LD48","p_time":"1619285603","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1000230","us_name":"Neon","us_username":"neon","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":6,"author":230,"body":"...As it often is. Got on the computer 12 hours into the jam, and then took the afternoon to really think up a good idea for the theme. Didn't end up with anything original, as all the interesting ones I did think up were very content-heavy (story-first, lots of assets), and I'd prefer something systems-heavy, as that's much easier to make good in 48 hours.\n\nSo: mining game. Hello to the 2000 other people who are making mining games! Let's make the best shoveling games we can. For my part, I started by opening my DAW and vibing with some sounds, trying to find a mood for the game. Didn't find anything particularly musical, but this one wind synthesizer inspired me to make a sort of abandoned ghost town in the wild west milieu. After that, I finally opened up Unity, only to have some problems building lighting, and then crash. I haven't done much Unity work on Linux before, so for all I know, this is what I can expect from the next 30 hours. Next up: sketching out a schedule to find out if this is viable to write from scratch, since I know that won't crash on me constantly.","comments":1,"comments-timestamp":"2021-04-24T17:42:21Z","created":"2021-04-24T17:23:10Z","files":[],"files-timestamp":0,"id":247727,"love":3,"love-timestamp":"2021-04-24T18:55:15Z","meta":[],"modified":"2021-04-24T18:55:15Z","name":"Bumpy start","node-timestamp":"2021-04-24T17:33:23Z","parent":234961,"parents":[1,5,9,233335,234961],"path":"\/events\/ludum-dare\/48\/metal-miner\/bumpy-start","published":"2021-04-24T17:33:23Z","scope":"public","slug":"bumpy-start","subsubtype":"","subtype":"","type":"post","version":734635},"node_metadata":{"n_key":"247727","n_urlkey":"373019","n_parent":"234961","n_path":"\/events\/ludum-dare\/48\/metal-miner\/bumpy-start","n_slug":"bumpy-start","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"230","n_created":"1619284990","n_modified":"1619290515","n_version":"734635","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/metal-miner\/bumpy-start","text":"...As it often is. Got on the computer 12 hours into the jam, and then took the afternoon to really think up a good idea for the theme. Didn't end up with anything original, as all the interesting ones I did think up were very content-heavy (story-first, lots of assets), and I'd prefer something systems-heavy, as that's much easier to make good in 48 hours.\n\nSo: mining game. Hello to the 2000 other people who are making mining games! Let's make the best shoveling games we can. For my part, I started by opening my DAW and vibing with some sounds, trying to find a mood for the game. Didn't find anything particularly musical, but this one wind synthesizer inspired me to make a sort of abandoned ghost town in the wild west milieu. After that, I finally opened up Unity, only to have some problems building lighting, and then crash. I haven't done much Unity work on Linux before, so for all I know, this is what I can expect from the next 30 hours. Next up: sketching out a schedule to find out if this is viable to write from scratch, since I know that won't crash on me constantly.","title":"Bumpy start","wayback_source":[]}