{"author_link":"\/users\/battlecat","author_name":"BattleCat","author_uid":"battlecat","comments":[],"epoch":1619285736,"event":"LD48","format":"md","ldjam_node_id":247741,"likes":2,"metadata":{"p_key":"153846","p_author":"BattleCat","p_authorkey":"1186592","p_urlkey":"373031","p_title":"Progress","p_cat":"LDJam ","p_event":"LD48","p_time":"1619285736","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1186592","us_name":"BattleCat","us_username":"battlecat","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":2,"author":186592,"body":"Progressing well, although there's judging from the screenshot there's not much change from my previous shot. I'm doing the code first as I feel the game is nothing without that. Then I can add bells and whistles later.\n\nRight now I have the basics for a rudimentary random level generation going. For now it'll just be a level generated in chunks of premade configurations. My original plan was true random level generation, but even though I've coded that before I didn't feel like it was important enough to get working this time around. Perhaps in a post-LD version.\n\nI've been thinking of who the protagonist would be, and I've decided on Wilford the Wombat. Here's a quick sketch.\n\n![LD48_wombat.jpg](\/\/\/raw\/0e8\/d2\/z\/3b7ed.jpg)\n\nAnd the game itself with various unfinished elements showing:\n\n![LD48_progress02.jpg](\/\/\/raw\/0e8\/d2\/z\/3b7ee.jpg)\n","comments":2,"comments-timestamp":"2021-04-24T20:32:24Z","created":"2021-04-24T17:30:29Z","files":[],"files-timestamp":0,"id":247741,"love":2,"love-timestamp":"2021-04-24T19:23:59Z","meta":[],"modified":"2021-04-24T20:32:24Z","name":"Progress","node-timestamp":"2021-04-24T17:35:36Z","parent":237522,"parents":[1,5,9,233335,237522],"path":"\/events\/ludum-dare\/48\/wilford-deep-underground\/progress","published":"2021-04-24T17:35:36Z","scope":"public","slug":"progress","subsubtype":"","subtype":"","type":"post","version":734645},"node_metadata":{"n_key":"247741","n_urlkey":"373031","n_parent":"237522","n_path":"\/events\/ludum-dare\/48\/wilford-deep-underground\/progress","n_slug":"progress","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"186592","n_created":"1619285429","n_modified":"1619296344","n_version":"734645","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/wilford-deep-underground\/progress","text":"Progressing well, although there's judging from the screenshot there's not much change from my previous shot. I'm doing the code first as I feel the game is nothing without that. Then I can add bells and whistles later.\n\nRight now I have the basics for a rudimentary random level generation going. For now it'll just be a level generated in chunks of premade configurations. My original plan was true random level generation, but even though I've coded that before I didn't feel like it was important enough to get working this time around. Perhaps in a post-LD version.\n\nI've been thinking of who the protagonist would be, and I've decided on Wilford the Wombat. Here's a quick sketch.\n\n![LD48_wombat.jpg](\/\/\/raw\/0e8\/d2\/z\/3b7ed.jpg)\n\nAnd the game itself with various unfinished elements showing:\n\n![LD48_progress02.jpg](\/\/\/raw\/0e8\/d2\/z\/3b7ee.jpg)\n","title":"Progress","wayback_source":[]}