{"author_name":"commodoreKid","cat":"LD #37","comments":[],"epoch":1481502000,"likes":3,"metadata":{"p_key":"1539","p_author":"commodoreKid","p_authorkey":"39580","p_urlkey":"36405","p_title":"Haystack Quest Devlog #1","p_cat":"LD #37","p_event":"LD37","p_time":"1481502000","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"39580","us_name":"commodoreKid","us_username":"commodorekid","event_start":"1481241600","event_key":"81","event_name":"Ludum Dare 37"},"text":"<p>Hello everyone,<\/p>\n <p>We have worked quite hard for last two days and for the first time did not share anything related to the game but here I am before going to sleep, decided to post some screens of our strange mix of genres game Haystack Quest.<\/p>\n <p>We started with a very simple aim, we want to do a multiplayer game, with story in it and of course &#8220;One Room&#8221;.<br \/>\n Later we decided that it would be a very cool game where one of the players is playing the game master and places objects in the map.<br \/>\n In the end we also included cards and resources to use cards to spawn objects or use powers.<\/p>\n <p>It will be playable up to 4 players online, 1 being the game master.<\/p>\n <p>Here are some screens from our development so far:<br \/>\n <img class=\"alignnone size-large wp-image-595038\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/ld37_1-550x559.png\" alt=\"ld37_1\" width=\"550\" height=\"559\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/ld37_1-295x300.png 295w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/ld37_1-768x780.png 768w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/ld37_1-550x559.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/ld37_1.png 773w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><br \/>\n First models.<\/p>\n <p><img class=\"alignnone size-large wp-image-595045\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/ld37_2-1-550x345.png\" alt=\"ld37_2\" width=\"550\" height=\"345\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/ld37_2-1-300x188.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/ld37_2-1-768x481.png 768w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/ld37_2-1-550x345.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/ld37_2-1.png 1367w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/p>\n <p>Multiplayer works at this point. Started to spawn objects.<br \/>\n <img class=\"alignnone size-large wp-image-595048\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/Menu_Design-550x309.png\" alt=\"Menu_Design\" width=\"550\" height=\"309\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/Menu_Design-300x169.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/Menu_Design-768x432.png 768w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/Menu_Design-550x309.png 550w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/p>\n <p>Menu design.<br \/>\n <img class=\"alignnone size-large wp-image-595050\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/ld37_4-550x354.png\" alt=\"ld37_4\" width=\"550\" height=\"354\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/ld37_4-300x193.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/ld37_4-768x495.png 768w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/ld37_4-550x354.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/ld37_4.png 1307w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/p>\n <p>We have 2 enemy types and player interactions work.<\/p>","time":"December 11th, 2016 7:20 pm","title":"Haystack Quest Devlog #1"}