Nearing the end of Day 1

Didn't get to work over the course of last night when the theme was announced, but I got a nice chunk done early this morning. The concept is a survival highscore type game, where you get more points for the deeper sleep you're in. Things across your room keep happening waking you up more and more, and potentially waking up you up completely, ending your game. Most of the day was spent getting the boiler plate pygame code set up, and screwing around with how the game is going to be controlled. I ended up settling on A and D to move across the room, and the mouse to interact with objects. The rest of the day was spent drafting concepts and making some art, including the font.

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