{"author_link":"\/users\/erkberg","author_name":"Erkberg","author_uid":"erkberg","comments":[],"epoch":1619302207,"event":"LD48","format":"md","ldjam_node_id":248147,"likes":5,"metadata":{"p_key":"154043","p_author":"Erkberg","p_authorkey":"1000213","p_urlkey":"373277","p_title":"Let's call it a day (one)","p_cat":"LDJam ","p_event":"LD48","p_time":"1619302207","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1000213","us_name":"Erkberg","us_username":"erkberg","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":15,"author":213,"body":"That was an intense day 1! I had a concept I believed in quite early, which was great! A game called **Sea of Lies**, that could best be described as a **deep sea conspiracy theory bullet hell(y)**.  \n\nManaged to get almost all of the coding stuff done today (a little over 1.000 lines of code and I also invested some time to write pretty clean code (at least in terms of game jam code ^^)).  \n\nSo tomorrow will be mainly for art, audio, balancing and polish. If I'm brave enough I might just add another mechanic or two (and if I'm fast enough with the other things). But let's not overscope too much in advance :D   \n\nAnyway, time to go to sleep now. Here's a gif of the current (quite ugly) state of the game.  \nGood night and see you tomorrow!  \n![SeaOfLiesDay1a.gif](\/\/\/raw\/5d\/z\/3b91d.gif)","comments":0,"created":"2021-04-24T21:43:05Z","files":[],"files-timestamp":0,"id":248147,"love":5,"love-timestamp":"2021-04-25T06:47:43Z","meta":[],"modified":"2021-04-25T06:47:43Z","name":"Let's call it a day (one)","node-timestamp":"2021-04-24T22:10:07Z","parent":235785,"parents":[1,5,9,233335,235785],"path":"\/events\/ludum-dare\/48\/sea-of-lies\/lets-call-it-a-day-one","published":"2021-04-24T22:10:07Z","scope":"public","slug":"lets-call-it-a-day-one","subsubtype":"","subtype":"","type":"post","version":735761},"node_metadata":{"n_key":"248147","n_urlkey":"373277","n_parent":"235785","n_path":"\/events\/ludum-dare\/48\/sea-of-lies\/lets-call-it-a-day-one","n_slug":"lets-call-it-a-day-one","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"213","n_created":"1619300585","n_modified":"1619333263","n_version":"735761","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/sea-of-lies\/lets-call-it-a-day-one","text":"That was an intense day 1! I had a concept I believed in quite early, which was great! A game called **Sea of Lies**, that could best be described as a **deep sea conspiracy theory bullet hell(y)**.  \n\nManaged to get almost all of the coding stuff done today (a little over 1.000 lines of code and I also invested some time to write pretty clean code (at least in terms of game jam code ^^)).  \n\nSo tomorrow will be mainly for art, audio, balancing and polish. If I'm brave enough I might just add another mechanic or two (and if I'm fast enough with the other things). But let's not overscope too much in advance :D   \n\nAnyway, time to go to sleep now. Here's a gif of the current (quite ugly) state of the game.  \nGood night and see you tomorrow!  \n![SeaOfLiesDay1a.gif](\/\/\/raw\/5d\/z\/3b91d.gif)","title":"Let's call it a day (one)","wayback_source":[]}