{"author_link":"\/users\/suchista","author_name":"Suchista","author_uid":"suchista","comments":[],"epoch":1619304208,"event":"LD48","format":"md","ldjam_node_id":248196,"likes":3,"metadata":{"p_key":"154072","p_author":"Suchista","p_authorkey":"1101968","p_urlkey":"373312","p_title":"Day One Progress","p_cat":"LDJam ","p_event":"LD48","p_time":"1619304208","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1101968","us_name":"Suchista","us_username":"suchista","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":11,"author":101968,"body":"I have a lot to do tomorrow. The gameplay is nonexistent, but I'm happy with the mood, the visuals are almost done. I've also implemented level loading and transitions, and a lot of small details.\n\nI'm proud of the hero's look and animation, as I can't draw really - it turned out surprisingly neat.\n\n![icfos-demo6.gif](\/\/\/raw\/05e\/81\/z\/3b93e.gif)","comments":0,"created":"2021-04-24T22:26:03Z","files":[],"files-timestamp":0,"id":248196,"love":3,"love-timestamp":"2021-04-24T23:28:09Z","meta":[],"modified":"2021-04-24T23:28:09Z","name":"Day One Progress","node-timestamp":"2021-04-24T22:45:38Z","parent":247568,"parents":[1,5,9,233335,247568],"path":"\/events\/ludum-dare\/48\/it-came-out-of-space\/day-one-progress","published":"2021-04-24T22:43:28Z","scope":"public","slug":"day-one-progress","subsubtype":"","subtype":"","type":"post","version":735893},"node_metadata":{"n_key":"248196","n_urlkey":"373312","n_parent":"247568","n_path":"\/events\/ludum-dare\/48\/it-came-out-of-space\/day-one-progress","n_slug":"day-one-progress","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"101968","n_created":"1619303163","n_modified":"1619306889","n_version":"735893","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/it-came-out-of-space\/day-one-progress","text":"I have a lot to do tomorrow. The gameplay is nonexistent, but I'm happy with the mood, the visuals are almost done. I've also implemented level loading and transitions, and a lot of small details.\n\nI'm proud of the hero's look and animation, as I can't draw really - it turned out surprisingly neat.\n\n![icfos-demo6.gif](\/\/\/raw\/05e\/81\/z\/3b93e.gif)","title":"Day One Progress","wayback_source":[]}