{"author_link":"\/users\/hold","author_name":"Hold","author_uid":"hold","comments":[],"epoch":1619304317,"event":"LD48","format":"md","ldjam_node_id":248204,"likes":10,"metadata":{"p_key":"154079","p_author":"Hold","p_authorkey":"1239274","p_urlkey":"373319","p_title":"The Core Mechanic","p_cat":"LDJam ","p_event":"LD48","p_time":"1619304317","p_likes":"10","p_comments":"0","p_status":"WAYBACK","us_key":"1239274","us_name":"Hold","us_username":"hold","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":1,"author":239274,"body":"Today me and my Team made 4 prototipes of our concepts, but only 4th has suited us. Our game will be a horror game in wich  the main mechanic of our game will be \"changing world view mechanic\". Let me explain. For example: I press \"1\" buttom and see monsters, but I can't see objects in the location. But if I press \"2\" I can see object in the world, but I can't see monsters. We're thinking this will be a great idea.","comments":0,"created":"2021-04-24T22:31:14Z","files":[],"files-timestamp":0,"id":248204,"love":10,"love-timestamp":"2021-04-25T06:30:17Z","meta":[],"modified":"2021-04-25T06:30:17Z","name":"The Core Mechanic","node-timestamp":"2021-04-24T22:45:17Z","parent":239277,"parents":[1,5,9,233335,239277],"path":"\/events\/ludum-dare\/48\/$239277\/the-core-mechanic","published":"2021-04-24T22:45:17Z","scope":"public","slug":"the-core-mechanic","subsubtype":"","subtype":"","type":"post","version":735891},"node_metadata":{"n_key":"248204","n_urlkey":"373319","n_parent":"239277","n_path":"\/events\/ludum-dare\/48\/$239277\/the-core-mechanic","n_slug":"the-core-mechanic","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"239274","n_created":"1619303474","n_modified":"1619332217","n_version":"735891","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/$239277\/the-core-mechanic","text":"Today me and my Team made 4 prototipes of our concepts, but only 4th has suited us. Our game will be a horror game in wich  the main mechanic of our game will be \"changing world view mechanic\". Let me explain. For example: I press \"1\" buttom and see monsters, but I can't see objects in the location. But if I press \"2\" I can see object in the world, but I can't see monsters. We're thinking this will be a great idea.","title":"The Core Mechanic","wayback_source":[]}