Tribute — A Monster Strategy Game

TRIBUTE

It is the Age of Legends… and you are the darkest legend of  all.

A monster of nightmares and myth, you are terrible to behold. Your powers are unsurpassed. Your network of spies, minions, and servants all do your bidding.

From the tiniest village to the mightiest castle, the people tremble at your might. But beware, great heroes in search of fame and fortune seek to end your tyranny.

Terrorize the land in your quest to amass a horde of treasure and spread your legend.

Here is your Tribute…

 

In Tribute, you play as a great monster (Dragon, Giant, Swamp Creature, or Witch) terrorizing the populace. Your goal is to build your wealth and legendary status. This can be done by attacking settlements, kidnapping princesses, negotiating treaties, or simply demanding tribute.

Along the way, you get hungry and have to eat livestock or villagers. There are also heroes questing across the land and they will come to end your reign of terror.

The planning phase is complete, and I have settled on what’s basically a single-unit RP strategy game (if that’s even possible). The first prototype screen is done. It has Stat bars on top, a regional map in the middle, and Action buttons on the bottom. Each of the four Action Groups has a variety of available actions.

ld-33_screen_proto_1

I’ve worked out the mechanics. It definitely seems doable. I am however, an 1.5 hours behind schedule. The next 12 hours will be spent creating assets.

Good Luck Everyone!

Charles K.