{"author_link":"\/users\/goodwincek","author_name":"goodwincek","author_uid":"goodwincek","comments":[],"epoch":1619465305,"event":"LD48","format":"md","ldjam_node_id":248308,"likes":6,"metadata":{"p_key":"154153","p_author":"goodwincek","p_authorkey":"1242627","p_urlkey":"373401","p_title":"Limited features","p_cat":"LDJam ","p_event":"LD48","p_time":"1619465305","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1242627","us_name":"goodwincek","us_username":"goodwincek","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":1,"author":242627,"body":"![attack_2.gif](\/\/\/raw\/3c3\/b3\/z\/3dea4.gif)\n\nI started the jam with lots of gameplay ideas and a vision, but my final product ended up much different than I imagined. Much more like a mechanics demo prototype than an actual game.\n\nOn my last day I had to spend a lot of time squashing bugs and refining the mechanics...there was just no way I could add any major features without breaking what I already had started.\n\nDid anyone else face the difficulty of having to change scope in the middle of the jam and make sure you could finish *something*?","comments":1,"comments-timestamp":"2021-04-26T19:32:29Z","created":"2021-04-25T00:13:03Z","files":[],"files-timestamp":0,"id":248308,"love":6,"love-timestamp":"2021-04-26T19:50:49Z","meta":[],"modified":"2021-04-26T19:50:49Z","name":"Limited features","node-timestamp":"2021-04-26T19:30:08Z","parent":242650,"parents":[1,5,9,233335,242650],"path":"\/events\/ludum-dare\/48\/dungeon-smasher\/limited-features","published":"2021-04-26T19:28:25Z","scope":"public","slug":"limited-features","subsubtype":"","subtype":"","type":"post","version":754891},"node_metadata":{"n_key":"248308","n_urlkey":"373401","n_parent":"242650","n_path":"\/events\/ludum-dare\/48\/dungeon-smasher\/limited-features","n_slug":"limited-features","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"242627","n_created":"1619309583","n_modified":"1619466649","n_version":"754891","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/dungeon-smasher\/limited-features","text":"![attack_2.gif](\/\/\/raw\/3c3\/b3\/z\/3dea4.gif)\n\nI started the jam with lots of gameplay ideas and a vision, but my final product ended up much different than I imagined. Much more like a mechanics demo prototype than an actual game.\n\nOn my last day I had to spend a lot of time squashing bugs and refining the mechanics...there was just no way I could add any major features without breaking what I already had started.\n\nDid anyone else face the difficulty of having to change scope in the middle of the jam and make sure you could finish *something*?","title":"Limited features","wayback_source":[]}