{"author_link":"\/users\/empty-set","author_name":"Empty Set","author_uid":"empty-set","comments":[],"epoch":1619313568,"event":"LD48","format":"md","ldjam_node_id":248365,"likes":4,"metadata":{"p_key":"154186","p_author":"Empty Set","p_authorkey":"1168558","p_urlkey":"373442","p_title":"24 Hours In","p_cat":"LDJam ","p_event":"LD48","p_time":"1619313568","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1168558","us_name":"Empty Set","us_username":"empty-set","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":5,"author":168558,"body":"One day into the Jam and I haven't made quite as much progress as I'd hoped... But I'm only behind my expectations by a little bit.  The basic early game stuff is coming together.  Platforming, collectibles, switches to flip, enemies, a simple tutorial... soon I'll be done with the beginning area.\n\n![axel screenshot 24 hours.png](\/\/\/raw\/e62\/92\/z\/3b9dc.png)\n\nThe part where the theme comes into play still isn't implemented at all yet, though in a way, that's too be expected given the nature of my idea.  Still stresses me out a little, though.\n\nBiggest challenge so far has been overcoming my own perfectionism - it's hard to say \"it's good enough, I need to move on!\" but I'm doing better at that than usual during this jam.","comments":0,"created":"2021-04-25T01:02:07Z","files":[],"files-timestamp":0,"id":248365,"love":4,"love-timestamp":"2021-04-25T02:53:43Z","meta":[],"modified":"2021-04-25T02:53:43Z","name":"24 Hours In","node-timestamp":"2021-04-25T01:19:28Z","parent":238278,"parents":[1,5,9,233335,238278],"path":"\/events\/ludum-dare\/48\/axel-the-axolotl-saves-the-day\/24-hours-in","published":"2021-04-25T01:19:28Z","scope":"public","slug":"24-hours-in","subsubtype":"","subtype":"","type":"post","version":736370},"node_metadata":{"n_key":"248365","n_urlkey":"373442","n_parent":"238278","n_path":"\/events\/ludum-dare\/48\/axel-the-axolotl-saves-the-day\/24-hours-in","n_slug":"24-hours-in","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"168558","n_created":"1619312527","n_modified":"1619319223","n_version":"736370","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/axel-the-axolotl-saves-the-day\/24-hours-in","text":"One day into the Jam and I haven't made quite as much progress as I'd hoped... But I'm only behind my expectations by a little bit.  The basic early game stuff is coming together.  Platforming, collectibles, switches to flip, enemies, a simple tutorial... soon I'll be done with the beginning area.\n\n![axel screenshot 24 hours.png](\/\/\/raw\/e62\/92\/z\/3b9dc.png)\n\nThe part where the theme comes into play still isn't implemented at all yet, though in a way, that's too be expected given the nature of my idea.  Still stresses me out a little, though.\n\nBiggest challenge so far has been overcoming my own perfectionism - it's hard to say \"it's good enough, I need to move on!\" but I'm doing better at that than usual during this jam.","title":"24 Hours In","wayback_source":[]}