{"author_link":"\/users\/rawbits","author_name":"rawbits","author_uid":"rawbits","comments":[],"epoch":1619320567,"event":"LD48","format":"md","ldjam_node_id":248463,"likes":1,"metadata":{"p_key":"154244","p_author":"rawbits","p_authorkey":"1079031","p_urlkey":"373505","p_title":"Second to none progress report","p_cat":"LDJam ","p_event":"LD48","p_time":"1619320567","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1079031","us_name":"rawbits","us_username":"rawbits","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":1,"author":79031,"body":"Just kidding! It was an amazing stream. I had so much help.\n\nFigured out some compiling issues, fixed some bugs, tried out debugging with GDB, and overall get more knowledge on the hardware. Good stuff!\n\nIn this one we have figured out some of the input handling and got deep into the soul of the tiled backgrounds.\nI have everything to get enemies and levels done. May work on the wiggle controls a little. :grin:\n\n![bg_ready.gif](\/\/\/raw\/7b4\/31\/z\/3ba49.gif)\n\nNext stream sill be around noon, where we hopefully get to actually gamify the experience and get into sfx a little. Come see the struggle and help me if you can!","comments":0,"created":"2021-04-25T03:06:11Z","files":[],"files-timestamp":0,"id":248463,"love":1,"love-timestamp":"2021-04-25T03:23:59Z","meta":[],"modified":"2021-04-25T03:23:59Z","name":"Second to none progress report","node-timestamp":"2021-04-25T03:16:07Z","parent":243428,"parents":[1,5,9,233335,243428],"path":"\/events\/ludum-dare\/48\/wigly-hunt\/second-to-none-progress-report","published":"2021-04-25T03:16:07Z","scope":"public","slug":"second-to-none-progress-report","subsubtype":"","subtype":"","type":"post","version":736627},"node_metadata":{"n_key":"248463","n_urlkey":"373505","n_parent":"243428","n_path":"\/events\/ludum-dare\/48\/wigly-hunt\/second-to-none-progress-report","n_slug":"second-to-none-progress-report","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"79031","n_created":"1619319971","n_modified":"1619321039","n_version":"736627","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/wigly-hunt\/second-to-none-progress-report","text":"Just kidding! It was an amazing stream. I had so much help.\n\nFigured out some compiling issues, fixed some bugs, tried out debugging with GDB, and overall get more knowledge on the hardware. Good stuff!\n\nIn this one we have figured out some of the input handling and got deep into the soul of the tiled backgrounds.\nI have everything to get enemies and levels done. May work on the wiggle controls a little. :grin:\n\n![bg_ready.gif](\/\/\/raw\/7b4\/31\/z\/3ba49.gif)\n\nNext stream sill be around noon, where we hopefully get to actually gamify the experience and get into sfx a little. Come see the struggle and help me if you can!","title":"Second to none progress report","wayback_source":[]}