Day 1 | Early Prototype done!
It was definitely a long day, but I managed to put together an early working prototype of the game. It's a turn-based strategy broughlike set in a dystopian futuristic world inhabited by weird biotech beings. I'm calling it "Dahla's Journey" for now. Here's the backstory:
After a lifetime of working on a meaningless dead-end job for The Corporation, a small sentient being named Dahla embarks on a journey to discover the meaning of life. After exhausting her resources and spending all her savings, she travels far and reaches the peak of The Tower, where all living things go to be granted their Final Wish by The Power and then be released to transcend this life. The growling voice of The Power sounds astonished by her straightforward, unusual request, and throws her in the depths of The Pit, the infamous underground levels of The Tower. She must now face grave dangers unknown to her kind, with the promise of the greatest reward of all — pure, unfiltered knowledge.
Here's a screenshot (because I'm too lazy and tired to capture motion) of what I have:

For now the game is very bare-bones and a bit buggy, but it's functional, so I'm somewhat confident that I'll be able to finish on time. I'd love to be able to add some more features, but tomorrow my main focus will be on art, music, and mood/story. Hopefully I'll be able to add a few items to spice things up a bit, otherwise the gameplay might be a tad bland. Either way, I'll be happy if I finish it on time for the Compo deadline — and if I don't, hey, there's always the "regular" Jam :wink: (I'm assuming this is allowed, is it?).
I'm having a blast, and wondering why I took so long to participate in a jam.