{"author_name":"pseudavid","cat":"LD #33","comments":[],"epoch":1440228900,"likes":2,"metadata":{"p_key":"15435","p_author":"pseudavid","p_authorkey":"57036","p_urlkey":"50708","p_title":"Late start","p_cat":"LD #33","p_event":"LD33","p_time":"1440228900","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"57036","us_name":"pseudavid","us_username":"pseudavid","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>I&#8217;ll be writing a Twine game for my first Ludum Dare. My plan goes something like this:<\/p>\n <ol>\n <li>Write a few passages of game logic, totally isolated from the text.<\/li>\n <li>Write a few passages of text.<\/li>\n <li>Test the hell out of it.<\/li>\n <li>If it works, the development is done, since there will be little or no hardcoding of game logic within the game text. So I can write text and more text until the compo is done.<\/li>\n <\/ol>\n <p>I hope to get to point 4 in the next 5 hours or so.<\/p>\n <p><strong>Tools:<\/strong> Twine, <a href=\"https:\/\/github.com\/avapoet\/twee2\">Twee2<\/a> (pretty new), Brackets, git, a Pomodoro timer.<\/p>\n <p><strong>Working title:<\/strong> Truth be untold.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/interactive-fiction\/\" rel=\"tag\">interactive fiction<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/twine\/\" rel=\"tag\">Twine<\/a><\/p>","time":"August 22nd, 2015 2:35 am","title":"Late start"}