Slow progress
Day 2 is in full swing, and I have only now pushed the game primary mechanic to somewhat satisfactory state.
The Marching cubes once again turned out to be pretty performance heavy. Half of yesterday and the whole of today were spent on trying to get performance off the ground.
Now I have the decent volume tracking around character, while maintainig 30fps. The lag between the action and the hole actually appearing as also noticable but not terrible, and probably can be somewhat masked with particle effects if I get to add some.
Anyway - now to add secondary mechanics, and to actually design a level. Going to be a cmall one for sure. :(