{"author_link":"\/users\/ogelgames","author_name":"OgelGames","author_uid":"ogelgames","comments":[],"epoch":1619363004,"event":"LD48","format":"md","ldjam_node_id":249040,"likes":21,"metadata":{"p_key":"154528","p_author":"OgelGames","p_authorkey":"1140823","p_urlkey":"373872","p_title":"End of day 2 - getting there...","p_cat":"LDJam ","p_event":"LD48","p_time":"1619363004","p_likes":"21","p_comments":"0","p_status":"WAYBACK","us_key":"1140823","us_name":"OgelGames","us_username":"ogelgames","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":6,"author":140823,"body":"Not as much progress as I would have liked, but still good :)\n\nWhat I got done:\n- Lighting (this helped the look of the game a lot)\n- Digging\/building effects\n- Player texture and improved controller\n- Started on sound effects\n\nWhat I still need to do:\n- Ore pickup system and inventory (yep...)\n- Ore selling and upgrades menu (might not do the upgrades)\n- Textures and UI for those ^\n- Basic start and replay screens\n- Add more sound effects\n- Decide if I'm going to add some ambient music\n- Online scoreboard using [dreamlo](http:\/\/dreamlo.com\/) (hopefully, if I have time)\n\n![ld48-4.gif](\/\/\/raw\/716\/22\/z\/3bd3b.gif)\n\nI think I've decided on a name too: Diggillion","comments":1,"comments-timestamp":"2021-04-25T15:07:09Z","created":"2021-04-25T14:50:59Z","files":[],"files-timestamp":0,"id":249040,"love":21,"love-timestamp":"2021-04-25T23:48:50Z","meta":[],"modified":"2021-04-25T23:48:50Z","name":"End of day 2 - getting there...","node-timestamp":"2021-04-25T16:44:56Z","parent":240592,"parents":[1,5,9,233335,240592],"path":"\/events\/ludum-dare\/48\/diggillion\/end-of-day-2-getting-there","published":"2021-04-25T15:03:24Z","scope":"public","slug":"end-of-day-2-getting-there","subsubtype":"","subtype":"","type":"post","version":739047},"node_metadata":{"n_key":"249040","n_urlkey":"373872","n_parent":"240592","n_path":"\/events\/ludum-dare\/48\/diggillion\/end-of-day-2-getting-there","n_slug":"end-of-day-2-getting-there","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"140823","n_created":"1619362259","n_modified":"1619394530","n_version":"739047","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/diggillion\/end-of-day-2-getting-there","text":"Not as much progress as I would have liked, but still good :)\n\nWhat I got done:\n- Lighting (this helped the look of the game a lot)\n- Digging\/building effects\n- Player texture and improved controller\n- Started on sound effects\n\nWhat I still need to do:\n- Ore pickup system and inventory (yep...)\n- Ore selling and upgrades menu (might not do the upgrades)\n- Textures and UI for those ^\n- Basic start and replay screens\n- Add more sound effects\n- Decide if I'm going to add some ambient music\n- Online scoreboard using [dreamlo](http:\/\/dreamlo.com\/) (hopefully, if I have time)\n\n![ld48-4.gif](\/\/\/raw\/716\/22\/z\/3bd3b.gif)\n\nI think I've decided on a name too: Diggillion","title":"End of day 2 - getting there...","wayback_source":[]}