I am not quite sure what to create. I have finally settled for the tool combination to use (good ol’ pure pygame) because I can’t be arsed to write shaders now and the amount of boilerplate SDL2 imposes in comparison to something like pyglet or pygame is artrocious.

Setting it up however was a pain, as (in this order) my Python installation became borked, easy install needed to be reinstalled repeadedly, pip just threw errors about the pip module missing(wtf?) and the project is not as heavily updated as it should be; there is not version for python 3.4 or 3.5, meaning I had to get an externally compiled .whl wheel.

However, I had plenty of time to think about the theme. This has introduced a new problem however: I can’t decide which idea to implement. Most promissing to me seems: Play as a bloodthirsty ghost haunting the new inhabitants of your castle, Play as the monster in the laborinthion protecting your vault, or Play the dragon trying to steal your great love, the princess. I hope I can decide before I finish the little amount of boilerplate code I have to write.