{"author_link":"\/users\/fixxel","author_name":"fixxel","author_uid":"fixxel","comments":[],"epoch":1619375784,"event":"LD48","format":"md","ldjam_node_id":249332,"likes":7,"metadata":{"p_key":"154644","p_author":"fixxel","p_authorkey":"1004044","p_urlkey":"374058","p_title":"[GriDelve] Simple projectile system done","p_cat":"LDJam ","p_event":"LD48","p_time":"1619375784","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":"1004044","us_name":"fixxel","us_username":"fixxel","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":1,"author":4044,"body":"![test3.gif](\/\/\/raw\/ccf\/z\/3bfee.gif)\n\n![test.gif](\/\/\/raw\/ccf\/z\/3bfe0.gif)\n\n![test2.gif](\/\/\/raw\/ccf\/z\/3bfe8.gif)\n\nEnemies move when you move (projectile too) also you can just wait for a tick to go by.\n\nYou go forward by stepping off the map which loads next level but it costs HP - which sometimes spawns in level.\n\nRight now coins dont have clear purpose, I had idea of there being a vendor which sometimes spawns in but I don't think I have time for that.\n","comments":0,"created":"2021-04-25T18:29:05Z","files":[],"files-timestamp":0,"id":249332,"love":7,"love-timestamp":"2021-04-25T19:21:52Z","meta":[],"modified":"2021-04-25T19:21:52Z","name":"[GriDelve] Simple projectile system done","node-timestamp":"2021-04-25T18:36:24Z","parent":247656,"parents":[1,5,9,233335,247656],"path":"\/events\/ludum-dare\/48\/gridelve\/gridelve-simple-projectile-system-done","published":"2021-04-25T18:36:24Z","scope":"public","slug":"gridelve-simple-projectile-system-done","subsubtype":"","subtype":"","type":"post","version":739916},"node_metadata":{"n_key":"249332","n_urlkey":"374058","n_parent":"247656","n_path":"\/events\/ludum-dare\/48\/gridelve\/gridelve-simple-projectile-system-done","n_slug":"gridelve-simple-projectile-syste","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"4044","n_created":"1619375345","n_modified":"1619378512","n_version":"739916","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/gridelve\/gridelve-simple-projectile-system-done","text":"![test3.gif](\/\/\/raw\/ccf\/z\/3bfee.gif)\n\n![test.gif](\/\/\/raw\/ccf\/z\/3bfe0.gif)\n\n![test2.gif](\/\/\/raw\/ccf\/z\/3bfe8.gif)\n\nEnemies move when you move (projectile too) also you can just wait for a tick to go by.\n\nYou go forward by stepping off the map which loads next level but it costs HP - which sometimes spawns in level.\n\nRight now coins dont have clear purpose, I had idea of there being a vendor which sometimes spawns in but I don't think I have time for that.\n","title":"[GriDelve] Simple projectile system done","wayback_source":[]}