{"author_link":"\/users\/pnikav","author_name":"pnikav","author_uid":"pnikav","comments":[],"epoch":1619379503,"event":"LD48","format":"md","ldjam_node_id":249425,"likes":28,"metadata":{"p_key":"154690","p_author":"pnikav","p_authorkey":"1244508","p_urlkey":"374123","p_title":"Run, Glim, Run! - Day two","p_cat":"LDJam ","p_event":"LD48","p_time":"1619379503","p_likes":"28","p_comments":"0","p_status":"WAYBACK","us_key":"1244508","us_name":"pnikav","us_username":"pnikav","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":1,"author":244508,"body":"**The second day of the event is coming to an end, which means that it's time to sum up the results for today!**\n![glimcurv.gif](\/\/\/raw\/c1b\/b3\/z\/3c0dc.gif)\n\nWe decided to slightly revise the concept of the game's storyline and removed the idea of a stream of water knocking a creature to the surface.\nInstead, we made the water right in the cave, now **all the gameplay** takes place underground.\n\n![up.png](\/\/\/raw\/c1b\/b3\/z\/3c11d.png)\n\nIn addition, we already have several ready-made animations (*one of which you saw in the GIF above*), the starting location, the cave design, the UI, and the main mechanics.\n\n~~We're great and almost finishing work on this game!~~ In fact, there is still a lot of difficult work to do on the animation, but **we will definitely manage**!\n\n![down.png](\/\/\/raw\/c1b\/b3\/z\/3c11c.png)","comments":0,"created":"2021-04-25T19:19:59Z","files":[],"files-timestamp":0,"id":249425,"love":28,"love-timestamp":"2021-05-03T18:31:28Z","meta":[],"modified":"2021-05-03T18:31:28Z","name":"Run, Glim, Run! - Day two","node-timestamp":"2021-04-26T15:49:27Z","parent":244277,"parents":[1,5,9,233335,244277],"path":"\/events\/ludum-dare\/48\/run-glim-run\/run-glim-run-day-two","published":"2021-04-25T19:38:23Z","scope":"public","slug":"run-glim-run-day-two","subsubtype":"","subtype":"","type":"post","version":752144},"node_metadata":{"n_key":"249425","n_urlkey":"374123","n_parent":"244277","n_path":"\/events\/ludum-dare\/48\/run-glim-run\/run-glim-run-day-two","n_slug":"run-glim-run-day-two","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"244508","n_created":"1619378399","n_modified":"1620066688","n_version":"752144","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/run-glim-run\/run-glim-run-day-two","text":"**The second day of the event is coming to an end, which means that it's time to sum up the results for today!**\n![glimcurv.gif](\/\/\/raw\/c1b\/b3\/z\/3c0dc.gif)\n\nWe decided to slightly revise the concept of the game's storyline and removed the idea of a stream of water knocking a creature to the surface.\nInstead, we made the water right in the cave, now **all the gameplay** takes place underground.\n\n![up.png](\/\/\/raw\/c1b\/b3\/z\/3c11d.png)\n\nIn addition, we already have several ready-made animations (*one of which you saw in the GIF above*), the starting location, the cave design, the UI, and the main mechanics.\n\n~~We're great and almost finishing work on this game!~~ In fact, there is still a lot of difficult work to do on the animation, but **we will definitely manage**!\n\n![down.png](\/\/\/raw\/c1b\/b3\/z\/3c11c.png)","title":"Run, Glim, Run! - Day two","wayback_source":[]}