{"author_link":"\/users\/megadraco","author_name":"Megadraco","author_uid":"megadraco","comments":[],"epoch":1619380820,"event":"LD48","format":"md","ldjam_node_id":249464,"likes":2,"metadata":{"p_key":"154704","p_author":"Megadraco","p_authorkey":"1009788","p_urlkey":"374151","p_title":"Day 2 Update","p_cat":"LDJam ","p_event":"LD48","p_time":"1619380820","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1009788","us_name":"Megadraco","us_username":"megadraco","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":1,"author":9788,"body":"We've been hard at work!\n\nWe implemented the new ship model and tweaked the effects of the shader. Not only that, we added some really neat particle effects.\n\nMost importantly, we finally have asteroids and other obstacles to dodge! They don't... Actually do anything to you yet, but we're getting there!\n\nhttps:\/\/youtu.be\/-Dls9PcBDmM","comments":1,"comments-timestamp":"2021-04-25T20:07:48Z","created":"2021-04-25T19:44:22Z","files":[],"files-timestamp":0,"id":249464,"love":2,"love-timestamp":"2021-04-25T20:00:43Z","meta":[],"modified":"2021-04-25T20:07:48Z","name":"Day 2 Update","node-timestamp":"2021-04-25T20:00:20Z","parent":237876,"parents":[1,5,9,233335,237876],"path":"\/events\/ludum-dare\/48\/singularity-dive\/day-2-update","published":"2021-04-25T20:00:20Z","scope":"public","slug":"day-2-update","subsubtype":"","subtype":"","type":"post","version":740639},"node_metadata":{"n_key":"249464","n_urlkey":"374151","n_parent":"237876","n_path":"\/events\/ludum-dare\/48\/singularity-dive\/day-2-update","n_slug":"day-2-update","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"9788","n_created":"1619379862","n_modified":"1619381268","n_version":"740639","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/singularity-dive\/day-2-update","text":"We've been hard at work!\n\nWe implemented the new ship model and tweaked the effects of the shader. Not only that, we added some really neat particle effects.\n\nMost importantly, we finally have asteroids and other obstacles to dodge! They don't... Actually do anything to you yet, but we're getting there!\n\nhttps:\/\/youtu.be\/-Dls9PcBDmM","title":"Day 2 Update","wayback_source":[]}