{"author_link":"\/users\/fargred","author_name":"fargred","author_uid":"fargred","comments":[],"epoch":1619381263,"event":"LD48","format":"md","ldjam_node_id":249495,"likes":4,"metadata":{"p_key":"154717","p_author":"fargred","p_authorkey":"1238970","p_urlkey":"374172","p_title":"Dive successful - A Post Mortem","p_cat":"LDJam ","p_event":"LD48","p_time":"1619381263","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1238970","us_name":"fargred","us_username":"fargred","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":1,"author":238970,"body":"![cover.png](\/\/\/raw\/a75\/a3\/z\/3c1b6.png)\n\nAnd that's a wrap! My [game is submitted](https:\/\/ldjam.com\/events\/ludum-dare\/48\/u-bot), and I'm ready to pass out. I've known about LD for quite a while, but finally took the jump myself. It was a ton of fun and I learned a lot in just two days, not really having dabbled with game development before.  \n\nOf course, I have like a hundred things I'd like to improve - two main features including *any audio at all* and maybe some neat deep sea lighting effects. But I'm mostly just glad I have something playable to submit at all. There's a bit of time left, but I (foolishly) decided I don't need to take a vacation day tomorrow, and my energy levels are mostly spent anyway - the last few hours were mostly spent on builds and UI scaling and I'm actually glad I had a bit of a time buffer for emergencies.   \n\nI'll definitely be participating in future LDs as well - it was a highly motivating event, which made me dive into a lot of new stuff in a very short amount of time.  \n\nUntil next time and good luck to all participants!","comments":0,"created":"2021-04-25T20:04:08Z","files":[],"files-timestamp":0,"id":249495,"love":4,"love-timestamp":"2021-04-25T20:37:21Z","meta":[],"modified":"2021-04-25T20:37:21Z","name":"Dive successful - A Post Mortem","node-timestamp":"2021-04-25T20:07:43Z","parent":238971,"parents":[1,5,9,233335,238971],"path":"\/events\/ludum-dare\/48\/u-bot\/dive-successful-a-post-mortem","published":"2021-04-25T20:07:43Z","scope":"public","slug":"dive-successful-a-post-mortem","subsubtype":"","subtype":"","type":"post","version":740730},"node_metadata":{"n_key":"249495","n_urlkey":"374172","n_parent":"238971","n_path":"\/events\/ludum-dare\/48\/u-bot\/dive-successful-a-post-mortem","n_slug":"dive-successful-a-post-mortem","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"238970","n_created":"1619381048","n_modified":"1619383041","n_version":"740730","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/u-bot\/dive-successful-a-post-mortem","text":"![cover.png](\/\/\/raw\/a75\/a3\/z\/3c1b6.png)\n\nAnd that's a wrap! My [game is submitted](https:\/\/ldjam.com\/events\/ludum-dare\/48\/u-bot), and I'm ready to pass out. I've known about LD for quite a while, but finally took the jump myself. It was a ton of fun and I learned a lot in just two days, not really having dabbled with game development before.  \n\nOf course, I have like a hundred things I'd like to improve - two main features including *any audio at all* and maybe some neat deep sea lighting effects. But I'm mostly just glad I have something playable to submit at all. There's a bit of time left, but I (foolishly) decided I don't need to take a vacation day tomorrow, and my energy levels are mostly spent anyway - the last few hours were mostly spent on builds and UI scaling and I'm actually glad I had a bit of a time buffer for emergencies.   \n\nI'll definitely be participating in future LDs as well - it was a highly motivating event, which made me dive into a lot of new stuff in a very short amount of time.  \n\nUntil next time and good luck to all participants!","title":"Dive successful - A Post Mortem","wayback_source":[]}