{"author_link":"\/users\/piratehearts","author_name":"PirateHearts","author_uid":"piratehearts","comments":[],"epoch":1619384029,"event":"LD48","format":"md","ldjam_node_id":249564,"likes":2,"metadata":{"p_key":"154750","p_author":"PirateHearts","p_authorkey":"1241502","p_urlkey":"374220","p_title":"Punching the clock like BOOM","p_cat":"LDJam ","p_event":"LD48","p_time":"1619384029","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1241502","us_name":"PirateHearts","us_username":"piratehearts","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":1,"author":241502,"body":"Calling this one done with a few hours to spare for the compo. Pretty happy with how it turned out! It's a simple block-breaking game, but I managed to get all the features I wanted in there. Had to scramble a bit to write a quick-and-dirty collision implementation since I didn't include all the heavyweight collision source from my full-scale engine, but it all came together in the end.\n\nWin32 build is here: https:\/\/ldjam.com\/events\/ludum-dare\/48\/pimble\n\n![ss_both.png](\/\/\/raw\/e5f\/a3\/z\/3c2c1.png)\n\nhttps:\/\/www.youtube.com\/watch?v=glpvrg7g-M4","comments":1,"comments-timestamp":"2021-04-25T21:05:42Z","created":"2021-04-25T20:44:58Z","files":[],"files-timestamp":0,"id":249564,"love":2,"love-timestamp":"2021-04-25T21:30:23Z","meta":[],"modified":"2021-04-25T21:30:23Z","name":"Punching the clock like BOOM","node-timestamp":"2021-04-25T20:53:49Z","parent":241504,"parents":[1,5,9,233335,241504],"path":"\/events\/ludum-dare\/48\/pimble\/punching-the-clock-like-boom","published":"2021-04-25T20:53:49Z","scope":"public","slug":"punching-the-clock-like-boom","subsubtype":"","subtype":"","type":"post","version":741232},"node_metadata":{"n_key":"249564","n_urlkey":"374220","n_parent":"241504","n_path":"\/events\/ludum-dare\/48\/pimble\/punching-the-clock-like-boom","n_slug":"punching-the-clock-like-boom","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"241502","n_created":"1619383498","n_modified":"1619386223","n_version":"741232","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/pimble\/punching-the-clock-like-boom","text":"Calling this one done with a few hours to spare for the compo. Pretty happy with how it turned out! It's a simple block-breaking game, but I managed to get all the features I wanted in there. Had to scramble a bit to write a quick-and-dirty collision implementation since I didn't include all the heavyweight collision source from my full-scale engine, but it all came together in the end.\n\nWin32 build is here: https:\/\/ldjam.com\/events\/ludum-dare\/48\/pimble\n\n![ss_both.png](\/\/\/raw\/e5f\/a3\/z\/3c2c1.png)\n\nhttps:\/\/www.youtube.com\/watch?v=glpvrg7g-M4","title":"Punching the clock like BOOM","wayback_source":[]}