Sorry no stream this time

Hi! Sorry, I couldn't stream. I had to hunt down bugs like a switched up source and destination object, having set the hidden flag on the sprite but not on the higher logical unit on copy, ... That kinda tiredness mistakes.

I have now multiple sprites handled as enemies in a buffer where I can spawn them. Have a background that sadly doesn't do too much at the momo. And another that has the item what you need to collect, but somehow has the timings wrong. (Could solve it easily in other ways but then where is the fun?) I also have the input handling working well with the sprite display. Now the worm facing in the right direction and has a slapping animation.

enemies_in.gif

I am satisfied with what I have achieved. Sadly the time isn't enough to finish the grand plan. That's ok! I will try to cut it down, and still finish for the compo. If not, then there is the jam still. (I don't like the thought that I could have just used anyone's game engine code and could get someone to do the assets though..)

Anyways, there will be a stream after the submission deadline. Summing up how it ended, considering the jam, and further development struggles as I still don't have an idea on how to play sound. :grin:

See you at the stream!