PHEW
That was a really close one. Didn't think I'd pull it off for the last few hours there. BUT nonetheless, I have FINISHED. Or at least, created a usable game. I may not have gotten all the features I wanted. Like, a better animation system, health-regeneration, better shop/store features like tracking item upgrades. I may not have finished ANY full character art for the player or enemies, I also may not have had time for any game music, only sounds for enemies taking damage. BUT, I am still proud of what I've done in the last 48 or so hours. This is what Ludum Dare is ALL about. The pain, the blood, sweat, and tears, the hysterical laughter, and especially the distracting discord community of lovely people. But, we are DONE. The weekend is over. I can't wait to play your guys games, and I hope you enjoy playing mine. Just don't judge it off the artwork please, because the code is pretty polished and there aren't really any bugs. Anyway, it was fun. Good luck to everyone! And good luck to those still working on their jam submissions. See y'all next year!
https://ldjam.com/events/ludum-dare/48/lost-civilizations
