Game Boy Color - Deeper the game
Hi there,
I'm happy to introduce the game "Deeper" (https://ldjam.com/events/ludum-dare/48/deeper-2) and to share my experience around Gameboy assembly development. This is my first experience in game boy game programming. Quite a challenge! Gameboy development means that you need to work with a very limited set of tool. - No multiplication - No division - No fancy trigonometric function
And your memory is limited too. On this image, you can see that the animation take a lot of space in memory.
You can pack your animation using some flip options but for this program I'm running out of memory source code. I mean, adding this code to unpack the animation will result in a small level.
Super fun experience overall. Thanks Ludum Dare for this jam!
Development
Here you can find steps of the development:
The first animation

The physics engine

The scrolling

The digging
